Material
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class
Material The Material class is a concept class for material-related enum classes.
Public Types
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enum class
Channel: uint32_t -
Values:
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class
Texture The Material::Texture class is a concept class for texture-related enum classes.
Public Types
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enum class
Channel: uint32_t -
Values:
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enum class
Decimation: uint32_t Enumeration of the various decimation filters for textures. These are used when the texture needs to minimized.
Values:
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enumerator
None No down-sampling will be performed. Data will be retrieved via the specified Texture::Interpolation filter.
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enumerator
Anisotropic The texture will be down-sampled to non-square image sizes which will get used for sampling and filtering based on the angle between the normal of a textured surface and the view vector.
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enumerator
Mipmap The texture will be down-sampled to square, power-of-two-sized images which will get used for sampling and filtering.
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enumerator
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enum class
Interpolation: uint32_t Enumeration of the various interpolation filters for textures. These are used when the texture needs to be magnified.
Values:
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enumerator
None The texture coordinate will map to the closest texture samples.
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enumerator
Bilinear The texture data from the four closest texture samples to a texture coordinate will be blended via a weighted average.
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enumerator
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enum class
Parameterization: uint32_t Enumeration of the parameterization sources for textures.
Values:
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enumerator
Cylinder Use a cylindrical mapping for the texture.
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enumerator
Object Use the (x,y,z) coordinates for the object before transforms have been applied for the texture parameters.
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enumerator
NaturalUV Use the natural mapping for meshes, NURBS surfaces and shells for the texture. For meshes, textures will be stretched in the range [0,1]. For NURBS surfaces, textures will be mapped in the range [0,(control point count - degree)]. For shells, textures will be mapped such that u=x+z and v=x+y where (x,y,z) is in object space.
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enumerator
Sphere Use a spherical mapping for the texture.
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enumerator
UV Use the mapping explicitly defined on the geometry for the texture.
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enumerator
World Use the (x, y, z) coordinates for the object after transforms have been applied for the texture parameters.
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enumerator
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enum class
Tiling: uint32_t Enumeration of the tiling modes for textures.
Values:
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enumerator
Clamp The texture will get mapped normally for parameters in the range [0,1], but parameters less than 0 will be clamped to 0 and parameters greater than 1 will be clamped to 1.
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enumerator
Repeat The texture will get mapped repeatedly in a modulo fashion.
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enumerator
Reflect The texture will get mapped repeatedly in a modulo fashion. Every other modulo will also be inverted.
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enumerator
Trim The texture will get mapped normally for parameters in the range [0,1], but parameters outside that range will act as if the texture at that location is transparent.
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enumerator
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enum class
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enum class