AnimationControl
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class
HPS.AnimationControl: HPS.SprocketControl Public Functions
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AnimationControl(HPS.AnimationControl in_that)
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AnimationControl(HPS.View in_view)
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override void
Dispose()
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UInt32
GetCurrentTick()
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UInt32
GetEndTick()
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double
GetMillisecondsPerTick()
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UInt32
GetStartTick()
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override HPS.Type
ObjectType()
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void
Play()
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void
Play(UInt32 in_start_tick)
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void
Play(UInt32 in_start_tick, UInt32 in_end_tick)
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void
Resume()
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void
SetAnimation(HPS.Animation in_animation)
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void
SetAnimations(HPS.Animation[] in_animations)
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void
SetAnimations(ulong in_count, HPS.Animation in_animations)
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void
SetMillisecondsPerTick(double in_duration)
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bool
ShowAnimations(out HPS.Animation[] out_animations)
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void
Stop()
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void
Undo()
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void
Wait()
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