LegacyShaderKit
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class
LegacyShaderKit: public HPS::Kit Internal use only - customers should not use. The LegacyShaderKit class is a user space object. It is used for specifying all settings related to a LegacyShaderDefinition.
Public Functions
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virtual bool
Empty() const Indicates whether this LegacyShaderKit has any values set on it.
Returns: true if no values are set on this LegacyShaderKit, false otherwise.
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bool
Equals(LegacyShaderKit const &in_kit) const Check if the source LegacyShaderKit is equivalent to this LegacyShaderKit.
Parameters: in_kit – The source LegacyShaderKit to compare to this LegacyShaderKit. Returns: true if the objects are equivalent, false otherwise.
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LegacyShaderKit() The default constructor creates an empty LegacyShaderKit object.
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LegacyShaderKit(LegacyShaderKit &&in_that) The move constructor creates a LegacyShaderKit by transferring the underlying impl of the rvalue reference to this LegacyShaderKit thereby avoiding a copy and allocation.
Parameters: in_that – An rvalue reference to a LegacyShaderKit to take the impl from.
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LegacyShaderKit(LegacyShaderKit const &in_kit) The copy constructor creates a new LegacyShaderKit object that contains the same settings as the source LegacyShaderKit.
Parameters: in_kit – The source LegacyShaderKit to copy.
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inline virtual HPS::Type
ObjectType() const This function returns the type the object, as declared (if the object is derived, this does not give the true type of the derived object).
Returns: The declared type of the object in question, which may differ from the true, underlying type.
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bool
operator!=(LegacyShaderKit const &in_kit) const Check if the source LegacyShaderKit is not equivalent to this LegacyShaderKit.
Parameters: in_kit – The source LegacyShaderKit to compare to this LegacyShaderKit. Returns: true if the objects are not equivalent, false otherwise.
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LegacyShaderKit &
operator=(LegacyShaderKit &&in_that) The move assignment operator transfers the underlying impl of the rvalue reference to this LegacyShaderKit thereby avoiding a copy.
Parameters: in_that – An rvalue reference to a LegacyShaderKit to take the impl from. Returns: A reference to this LegacyShaderKit.
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LegacyShaderKit &
operator=(LegacyShaderKit const &in_kit) Copies the source LegacyShaderKit into this LegacyShaderKit.
Parameters: in_kit – The source LegacyShaderKit to copy. Returns: A reference to this LegacyShaderKit.
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bool
operator==(LegacyShaderKit const &in_kit) const Check if the source LegacyShaderKit is equivalent to this LegacyShaderKit.
Parameters: in_kit – The source LegacyShaderKit to compare to this LegacyShaderKit. Returns: true if the objects are equivalent, false otherwise.
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void
Set(LegacyShaderKit const &in_kit) Copies the source LegacyShaderKit into this LegacyShaderKit.
Parameters: in_kit – The source LegacyShaderKit to copy.
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LegacyShaderKit &
SetMultitexture(bool in_state) Sets whether to apply diffuse textures from layers greater than <span class=’code>0 on top of the shader when it is applied to geometry.
Parameters: in_state – Whether to apply diffuse textures from layers greater than 0 on top of the shader when it is applied to geometry. If true, the additional textures will be applied; if false, the addtional textures will not be applied. Returns: A reference to this LegacyShaderKit.
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LegacyShaderKit &
SetParameterizationSource(LegacyShader::Parameterization in_source) Sets the parameterization source for the shader.
Parameters: in_source – The parameterization source for the shader. Returns: A reference to this LegacyShaderKit.
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LegacyShaderKit &
SetSource(char const *in_source) Sets the source code for the shader.
Parameters: in_source – The source code for the shader. Returns: A reference to this LegacyShaderKit.
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LegacyShaderKit &
SetTransformMatrix(MatrixKit const &in_transform) Sets the transform matrix for the shader.
Parameters: in_transform – The transform matrix for the shader. Returns: A reference to this LegacyShaderKit.
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void
Show(LegacyShaderKit &out_kit) const Copies this LegacyShaderKit into the given LegacyShaderKit.
Parameters: out_kit – The LegacyShaderKit to populate with the contents of this LegacyShaderKit.
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bool
ShowMultitexture(bool &out_state) const Shows whether to apply diffuse textures from layers greater than 0 on top of the shader when it is applied to geometry.
Parameters: out_state – whether to apply diffuse textures from layers greater than 0 on top of the shader when it is applied to geometry. Returns: true if the flag is valid, false otherwise.
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bool
ShowParameterizationSource(LegacyShader::Parameterization &out_source) const Shows the parameterization source for the shader.
Parameters: out_source – The parameterization source for the shader. Returns: true if the parameterization source is valid, false otherwise.
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bool
ShowSource(UTF8 &out_source) const Shows the source code for the shader.
Parameters: out_source – The source code for the shader. Returns: true if the source code is valid, false otherwise.
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bool
ShowTransformMatrix(MatrixKit &out_transform) const Shows the transform matrix for the shader.
Parameters: out_transform – The transform matrix for the shader. Returns: true if the transform is valid, false otherwise.
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LegacyShaderKit &
UnsetEverything() Removes all settings from this LegacyShaderKit.
Returns: A reference to this LegacyShaderKit.
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LegacyShaderKit &
UnsetMultitexture() Removes whether to apply diffuse textures from layers greater than 0 on top of the shader when it is applied to geometry.
Returns: A reference to this LegacyShaderKit.
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LegacyShaderKit &
UnsetParameterizationSource() Removes the parameterization source for the shader.
Returns: A reference to this LegacyShaderKit.
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LegacyShaderKit &
UnsetSource() Removes the source code for the shader.
Returns: A reference to this LegacyShaderKit.
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LegacyShaderKit &
UnsetTransformMatrix() Removes the transform matrix for the shader.
Returns: A reference to this LegacyShaderKit.
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virtual
~LegacyShaderKit()
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virtual bool