VisualEffectsControl
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class
HPS.VisualEffectsControl: HPS.Control Public Functions
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override void
Dispose()
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override HPS.Type
ObjectType()
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HPS.VisualEffectsControl
SetAmbientOcclusionEnabled(bool in_state)
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HPS.VisualEffectsControl
SetAntiAliasing(bool in_state)
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HPS.VisualEffectsControl
SetBloomEnabled(bool in_state)
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HPS.VisualEffectsControl
SetDepthOfFieldEnabled(bool in_state)
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HPS.VisualEffectsControl
SetEyeDomeLightingBackColor(bool in_state)
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HPS.VisualEffectsControl
SetEyeDomeLightingBackColor(bool in_state, HPS.RGBColor in_color)
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HPS.VisualEffectsControl
SetEyeDomeLightingBackColor(HPS.RGBColor in_color)
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HPS.VisualEffectsControl
SetEyeDomeLightingEnabled(bool in_state)
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HPS.VisualEffectsControl
SetPostProcessEffectsEnabled(bool in_state)
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HPS.VisualEffectsControl
SetShadowMaps(bool in_state)
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HPS.VisualEffectsControl
SetShadowMaps(bool in_state, uint in_samples)
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HPS.VisualEffectsControl
SetShadowMaps(bool in_state, uint in_samples, uint in_resolution)
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HPS.VisualEffectsControl
SetShadowMaps(bool in_state, uint in_samples, uint in_resolution, bool in_view_dependent)
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HPS.VisualEffectsControl
SetShadowMaps(bool in_state, uint in_samples, uint in_resolution, bool in_view_dependent, bool in_jitter)
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HPS.VisualEffectsControl
SetShadowMaps(uint in_samples, uint in_resolution, bool in_view_dependent, bool in_jitter)
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HPS.VisualEffectsControl
SetSilhouetteEdgesEnabled(bool in_state)
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HPS.VisualEffectsControl
SetSimpleReflection(bool in_state)
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HPS.VisualEffectsControl
SetSimpleReflection(bool in_state, float in_opacity)
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HPS.VisualEffectsControl
SetSimpleReflection(bool in_state, float in_opacity, uint in_blurring)
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HPS.VisualEffectsControl
SetSimpleReflection(bool in_state, float in_opacity, uint in_blurring, bool in_fading)
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HPS.VisualEffectsControl
SetSimpleReflection(bool in_state, float in_opacity, uint in_blurring, bool in_fading, float in_attenuation_near_distance)
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HPS.VisualEffectsControl
SetSimpleReflection(bool in_state, float in_opacity, uint in_blurring, bool in_fading, float in_attenuation_near_distance, float in_attenuation_far_distance)
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HPS.VisualEffectsControl
SetSimpleReflection(float in_opacity, uint in_blurring, bool in_fading, float in_attenuation_near_distance, float in_attenuation_far_distance)
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HPS.VisualEffectsControl
SetSimpleReflectionPlane()
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HPS.VisualEffectsControl
SetSimpleReflectionPlane(HPS.Plane in_projected_onto)
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HPS.VisualEffectsControl
SetSimpleReflectionVisibility(HPS.VisibilityKit in_reflected_types)
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HPS.VisualEffectsControl
SetSimpleShadow(bool in_state)
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HPS.VisualEffectsControl
SetSimpleShadow(bool in_state, uint in_resolution)
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HPS.VisualEffectsControl
SetSimpleShadow(bool in_state, uint in_resolution, uint in_blurring)
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HPS.VisualEffectsControl
SetSimpleShadow(bool in_state, uint in_resolution, uint in_blurring, bool in_ignore_transparency)
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HPS.VisualEffectsControl
SetSimpleShadow(uint in_resolution, uint in_blurring, bool in_ignore_transparency)
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HPS.VisualEffectsControl
SetSimpleShadowColor()
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HPS.VisualEffectsControl
SetSimpleShadowColor(HPS.RGBAColor in_color)
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HPS.VisualEffectsControl
SetSimpleShadowLightDirection()
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HPS.VisualEffectsControl
SetSimpleShadowLightDirection(HPS.Vector in_direction)
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HPS.VisualEffectsControl
SetSimpleShadowPlane()
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HPS.VisualEffectsControl
SetSimpleShadowPlane(HPS.Plane in_projected_onto)
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HPS.VisualEffectsControl
SetTextAntiAliasing(bool in_state)
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bool
ShowAmbientOcclusionEnabled(out bool out_state)
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bool
ShowAntiAliasing(out bool out_state)
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bool
ShowBloomEnabled(out bool out_state)
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bool
ShowDepthOfFieldEnabled(out bool out_state)
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bool
ShowEyeDomeLightingBackColor(out bool out_state, out HPS.RGBColor out_color)
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bool
ShowEyeDomeLightingEnabled(out bool out_state)
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bool
ShowPostProcessEffectsEnabled(out bool out_state)
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bool
ShowShadowMaps(out bool out_state, out uint out_samples, out uint out_resolution, out bool out_view_dependent, out bool out_jitter)
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bool
ShowSilhouetteEdgesEnabled(out bool out_state)
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bool
ShowSimpleReflection(out bool out_state, out float out_opacity, out uint out_blurring, out bool out_fading, out float out_attenuation_near_distance, out float out_attenuation_far_distance)
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bool
ShowSimpleReflectionVisibility(out HPS.VisibilityKit out_reflected_types)
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bool
ShowSimpleShadow(out bool out_state, out uint out_resolution, out uint out_blurring, out bool out_ignore_transparency)
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bool
ShowSimpleShadowColor(out HPS.RGBAColor out_color)
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bool
ShowSimpleShadowLightDirection(out HPS.Vector out_direction)
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bool
ShowTextAntiAliasing(out bool out_state)
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HPS.VisualEffectsControl
UnsetAmbientOcclusionEnabled()
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HPS.VisualEffectsControl
UnsetAntiAliasing()
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HPS.VisualEffectsControl
UnsetBloomEnabled()
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HPS.VisualEffectsControl
UnsetDepthOfFieldEnabled()
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HPS.VisualEffectsControl
UnsetEverything()
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HPS.VisualEffectsControl
UnsetEyeDomeLightingBackColor()
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HPS.VisualEffectsControl
UnsetEyeDomeLightingEnabled()
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HPS.VisualEffectsControl
UnsetPostProcessEffectsEnabled()
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HPS.VisualEffectsControl
UnsetShadowMaps()
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HPS.VisualEffectsControl
UnsetSilhouetteEdgesEnabled()
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HPS.VisualEffectsControl
UnsetSimpleReflection()
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HPS.VisualEffectsControl
UnsetSimpleReflectionPlane()
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HPS.VisualEffectsControl
UnsetSimpleReflectionVisibility()
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HPS.VisualEffectsControl
UnsetSimpleShadow()
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HPS.VisualEffectsControl
UnsetSimpleShadowColor()
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HPS.VisualEffectsControl
UnsetSimpleShadowLightDirection()
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HPS.VisualEffectsControl
UnsetSimpleShadowPlane()
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HPS.VisualEffectsControl
UnsetTextAntiAliasing()
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VisualEffectsControl(HPS.SegmentKey in_seg)
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VisualEffectsControl(HPS.VisualEffectsControl in_that)
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override void