PixelShaderKit
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class
PixelShaderKit: public HPS::Kit The PixelShaderKit class is a user space object. It is used for specifying all settings related to a PixelShaderKey.
Public Functions
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virtual bool
Empty() const Indicates whether this PixelShaderKit has any values set on it.
Returns: true if no values are set on this PixelShaderKit, false otherwise.
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bool
Equals(PixelShaderKit const &in_kit) const Check if the source PixelShaderKit is equivalent to this PixelShaderKit.
Parameters: in_kit – The source PixelShaderKit to compare to this PixelShaderKit. Returns: true if the objects are equivalent, false otherwise.
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inline virtual HPS::Type
ObjectType() const This function returns the type the object, as declared (if the object is derived, this does not give the true type of the derived object).
Returns: The declared type of the object in question, which may differ from the true, underlying type.
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bool
operator!=(PixelShaderKit const &in_kit) const Check if the source PixelShaderKit is not equivalent to this PixelShaderKit.
Parameters: in_kit – The source PixelShaderKit to compare to this PixelShaderKit. Returns: true if the objects are not equivalent, false otherwise.
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PixelShaderKit &
operator=(PixelShaderKit &&in_that) The move assignment operator transfers the underlying impl of the rvalue reference to this PixelShaderKit thereby avoiding a copy.
Parameters: in_that – An rvalue reference to a PixelShaderKit to take the impl from. Returns: A reference to this PixelShaderKit.
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PixelShaderKit &
operator=(PixelShaderKit const &in_kit) Copies the source PixelShaderKit into this PixelShaderKit.
Parameters: in_kit – The source PixelShaderKit to copy. Returns: A reference to this PixelShaderKit.
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bool
operator==(PixelShaderKit const &in_kit) const Check if the source PixelShaderKit is equivalent to this PixelShaderKit.
Parameters: in_kit – The source PixelShaderKit to compare to this PixelShaderKit. Returns: true if the objects are equivalent, false otherwise.
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PixelShaderKit() The default constructor creates an empty PixelShaderKit object.
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PixelShaderKit(PixelShaderKit &&in_that) The move constructor creates a PixelShaderKit by transferring the underlying impl of the rvalue reference to this PixelShaderKit thereby avoiding a copy and allocation.
Parameters: in_that – An rvalue reference to a PixelShaderKit to take the impl from.
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PixelShaderKit(PixelShaderKit const &in_kit) The copy constructor creates a new PixelShaderKit object that contains the same settings as the source PixelShaderKit.
Parameters: in_kit – The source PixelShaderKit to copy.
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void
Set(PixelShaderKit const &in_kit) Copies the source PixelShaderKit into this PixelShaderKit.
Parameters: in_kit – The source PixelShaderKit to copy.
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PixelShaderKit &
SetInputs(HPS::Shader::PixelInputs in_inputs) Sets the input flags for the shader.
Parameters: in_inputs – The input flags for the shader. Returns: A reference to this PixelShaderKit.
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PixelShaderKit &
SetName(char const *in_name) Sets the name of the shader.
Parameters: in_name – The name of the shader. Returns: A reference to this PixelShaderKit.
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PixelShaderKit &
SetSource(char const *in_source) Sets the source code for the shader.
Parameters: in_source – The source code for the shader. Returns: A reference to this PixelShaderKit.
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PixelShaderKit &
SetUniforms(HPS::ShaderUniformArray const &in_uniforms) Sets the uniform data types for the shader.
Parameters: in_uniforms – One or more ShaderUniform classes defining the data for the shader. Returns: A reference to this PixelShaderKit.
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void
Show(PixelShaderKit &out_kit) const Copies this PixelShaderKit into the given PixelShaderKit.
Parameters: out_kit – The PixelShaderKit to populate with the contents of this PixelShaderKit.
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bool
ShowInputs(HPS::Shader::PixelInputs &out_inputs) const Shows the input flags for the shader.
Parameters: out_inputs – The input flags for the shader. Returns: true if the source code is valid, false otherwise.
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bool
ShowName(UTF8 &out_name) const Shows the name of the shader.
Parameters: out_name – The name of the shader. Returns: true if the source code is valid, false otherwise.
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bool
ShowSource(UTF8 &out_source) const Shows the source code for the shader.
Parameters: out_source – The source code for the shader. Returns: true if the source code is valid, false otherwise.
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bool
ShowUniforms(HPS::ShaderUniformArray &out_uniforms) const Shows the uniform data types for the shader.
Parameters: out_uniforms – The uniform data types for the shader. Returns: true if the source code is valid, false otherwise.
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PixelShaderKit &
UnsetEverything() Removes all settings from this PixelShaderKit.
Returns: A reference to this PixelShaderKit.
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PixelShaderKit &
UnsetInputs() Removes the input flags for the shader.
Returns: A reference to this PixelShaderKit.
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PixelShaderKit &
UnsetName() Removes the name of the shader.
Returns: A reference to this PixelShaderKit.
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PixelShaderKit &
UnsetSource() Removes the source code for the shader.
Returns: A reference to this PixelShaderKit.
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PixelShaderKit &
UnsetUniforms() Removes the uniform data types for the shader.
Returns: A reference to this PixelShaderKit.
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virtual
~PixelShaderKit()
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virtual bool