REDRayGIRefractionColorShader.h
Macro Definitions
Detailed Description
Header file describing the RED::REDRayGIRefractionColorShader class. The GI refraction color shader returns the transmission color to use for global illumination calculations.
Macro Definition
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RED_RSH_RAY_GI_REFRACTION_COLOR_OPACITY_COLOR (RED::Color) RED::RayGIRefractionColorShader input parameter. Defines the shader opacity color.
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RED_RSH_RAY_GI_REFRACTION_COLOR_OPACITY_TEXTURE (RED::Object*) RED::RayGIRefractionColorShader input parameter. Defines the shader opacity texture.
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RED_RSH_RAY_GI_REFRACTION_COLOR_OPACITY_MATRIX (RED::Matrix) RED::RayGIRefractionColorShader input parameter. Defines the shader opacity UV transformation matrix.
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RED_RSH_RAY_GI_REFRACTION_COLOR_OPACITY_UV (RED::MESH_CHANNEL) RED::RayGIRefractionColorShader input parameter. Defines the shader opacity texture UV channel.
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RED_RSH_RAY_GI_REFRACTION_COLOR_IOR (double) RED::RayGIRefractionColorShader input parameter. Defines the shader IOR.
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RED_RSH_RAY_GI_REFRACTION_COLOR_FRESNEL (RED::Object*) RED::RayGIRefractionColorShader input parameter. Fresnel texture that may be used by the shader.
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RED_RAY_GI_REFRACTION_SHADER_STRING_ID Default RED::Object string identifier of a RED::RayGIRefractionColorShader in the RED::MTL_RAYTRACE rendering pass.