REDRenderShaderRefractionEffect.h
Macro Definitions
Detailed Description
Header file describing the RED::RenderShaderRefractionEffect class. This class renders ‘fake’ refractions in real-time for pre-visualization effects.
Macro Definition
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RED_RSH_REFRACTION_EFFECT_RENDER_PASS (RED::MATERIAL_PASS) RED::RenderShaderRefractionEffect input parameter. Defines the shader rendering pass.
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RED_RSH_REFRACTION_EFFECT_IOR (double) RED::RenderShaderRefractionEffect input parameter. Defines the shader IOR.
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RED_RSH_REFRACTION_EFFECT_REFRACTION_TEXTURE (RED::Object*) RED::RenderShaderRefractionEffect input parameter. Defines the shader refraction texture.
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RED_RSH_REFRACTION_EFFECT_REFRACTION_MATRIX (RED::Matrix) RED::RenderShaderRefractionEffect input parameter. Defines the shader refraction texture UV transformation matrix.
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RED_RSH_REFRACTION_EFFECT_REFRACTION_UV (RED::MESH_CHANNEL) RED::RenderShaderRefractionEffect input parameter. Defines the shader refraction texture UV channel.
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RED_RSH_REFRACTION_EFFECT_REFRACTION_RANGE (double) RED::RenderShaderRefractionEffect input parameter. Range of IOR values stored in the refraction texture.
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RED_RSH_REFRACTION_EFFECT_FRESNEL (bool) RED::RenderShaderRefractionEffect input parameter. Enable or disable Fresnel effects in refraction calculations?
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RED_RSH_REFRACTION_EFFECT_TRANSPAR_COLOR (RED::Color) RED::RenderShaderRefractionEffect input parameter. Defines the shader transparency color.
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RED_RSH_REFRACTION_EFFECT_TRANSPAR_TEXTURE (RED::Object*) RED::RenderShaderRefractionEffect input parameter. Defines the shader transparency texture.
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RED_RSH_REFRACTION_EFFECT_TRANSPAR_MATRIX (RED::Matrix) RED::RenderShaderRefractionEffect input parameter. Defines the shader transparency texture UV transformation matrix.
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RED_RSH_REFRACTION_EFFECT_TRANSPAR_UV (RED::MESH_CHANNEL) RED::RenderShaderRefractionEffect input parameter. Defines the shader transparency texture UV channel.
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RED_RSH_REFRACTION_EFFECT_NORMAL_MAP_TEXTURE (RED::Object*) RED::RenderShaderRefractionEffect input parameter. Defines the shader normal map texture.
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RED_RSH_REFRACTION_EFFECT_NORMAL_MAP_MATRIX (RED::Matrix) RED::RenderShaderRefractionEffect input parameter. Defines the shader normal map texture UV transformation matrix.
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RED_RSH_REFRACTION_EFFECT_NORMAL_MAP_UV (RED::MESH_CHANNEL) RED::RenderShaderRefractionEffect input parameter. Defines the shader normal map texture UV channel.
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RED_RSH_REFRACTION_EFFECT_TANGENT_CHANNEL (RED::MESH_CHANNEL) RED::RenderShaderRefractionEffect input parameter. Defines the shader tangent vectors source channel.
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RED_REFRACT_EFFECT_SHADER_PRELIT_STRING_ID Default RED::Object string identifier of a RED::RenderShaderRefractionEffect in the RED::MTL_PRELIT rendering pass.