REDRenderShaderPhong.h
Macro Definitions
Types
| RenderShaderPhong |
Detailed Description
Header file describing the RED::RenderShaderPhong class. The phong shader implements the Phong lighting illumination model.
Macro Definition
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RED_RSH_PHONG_RENDER_PASS (RED::MATERIAL_PASS) RED::RenderShaderPhong input parameter. Defines the shader rendering pass.
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RED_RSH_PHONG_DIFFUSE_COLOR (RED::Color) RED::RenderShaderPhong input parameter. Defines the shader diffuse color.
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RED_RSH_PHONG_DIFFUSE_TEXTURE (RED::Object*) RED::RenderShaderPhong input parameter. Defines the shader diffuse texture.
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RED_RSH_PHONG_DIFFUSE_MATRIX (RED::Matrix) RED::RenderShaderPhong input parameter. Defines the shader diffuse texture UV transformation matrix.
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RED_RSH_PHONG_DIFFUSE_UV (RED::MESH_CHANNEL) RED::RenderShaderPhong input parameter. Defines the shader diffuse texture UV channel.
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RED_RSH_PHONG_SPECULAR_COLOR (RED::Color) RED::RenderShaderPhong input parameter. Defines the shader specular color.
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RED_RSH_PHONG_SPECULAR_TEXTURE (RED::Object*) RED::RenderShaderPhong input parameter. Defines the shader specular texture.
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RED_RSH_PHONG_SPECULAR_MATRIX (RED::Matrix) RED::RenderShaderPhong input parameter. Defines the shader specular texture UV transformation matrix.
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RED_RSH_PHONG_SPECULAR_UV (RED::MESH_CHANNEL) RED::RenderShaderPhong input parameter. Defines the shader specular texture UV channel.
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RED_RSH_PHONG_EXPONENT_VALUE (double) RED::RenderShaderPhong input parameter. Defines the specular exponent value.
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RED_RSH_PHONG_EXPONENT_TEXTURE (RED::Object*) RED::RenderShaderPhong input parameter. Defines the shader exponent texture.
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RED_RSH_PHONG_EXPONENT_MATRIX (RED::Matrix) RED::RenderShaderPhong input parameter. Defines the shader exponent texture UV transformation matrix.
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RED_RSH_PHONG_EXPONENT_UV (RED::MESH_CHANNEL) RED::RenderShaderPhong input parameter. Defines the exponent specular texture UV channel.
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RED_RSH_PHONG_EXPONENT_RANGE (double) RED::RenderShaderPhong input parameter. Defines the specular exponent texture range of values.
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RED_RSH_PHONG_TRANSPAR_COLOR (RED::Color) RED::RenderShaderPhong input parameter. Defines the shader transparency color.
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RED_RSH_PHONG_TRANSPAR_TEXTURE (RED::Object*) RED::RenderShaderPhong input parameter. Defines the shader transparency texture.
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RED_RSH_PHONG_TRANSPAR_MATRIX (RED::Matrix) RED::RenderShaderPhong input parameter. Defines the shader transparency texture UV transformation matrix.
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RED_RSH_PHONG_TRANSPAR_UV (RED::MESH_CHANNEL) RED::RenderShaderPhong input parameter. Defines the shader transparency texture UV channel.
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RED_RSH_PHONG_NORMAL_MAP_TEXTURE (RED::Object*) RED::RenderShaderPhong input parameter. Defines the shader normal map texture.
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RED_RSH_PHONG_NORMAL_MAP_MATRIX (RED::Matrix) RED::RenderShaderPhong input parameter. Defines the shader normal map texture UV transformation matrix.
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RED_RSH_PHONG_NORMAL_MAP_UV (RED::MESH_CHANNEL) RED::RenderShaderPhong input parameter. Defines the shader normal map texture UV channel.
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RED_RSH_PHONG_TANGENT_CHANNEL (RED::MESH_CHANNEL) RED::RenderShaderPhong input parameter. Defines the shader source tangent vectors channel.
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RED_RSH_PHONG_SOFTEN (double) RED::RenderShaderPhong input parameter. Defines the specular soften value.
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RED_RSH_PHONG_BLINN (double) RED::RenderShaderPhong input parameter. Specify to use the Blinn model (true) or the Phong model (false)?
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RED_PHONG_SHADER_LIT_STRING_ID Default RED::Object string identifier of a RED::RenderShaderPhong in a pass.
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RED_PHONG_SHADER_INDIRECT_LIT_STRING_ID Default RED::Object string identifier of a RED::RenderShaderPhong in a pass.