REDRenderShaderEnvironmental.h
Macro Definitions
Detailed Description
Header file describing the RED::RenderShaderEnvironmental class, that is the shader class implementing a simple environmental map effect.
Macro Definition
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RED_RSH_ENVIRONMENTAL_RENDER_PASS (RED::MATERIAL_PASS) RED::RenderShaderEnvironmental input parameter. Defines the shader rendering pass.
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RED_RSH_ENVIRONMENTAL_SPECULAR_COLOR (RED::Color) RED::RenderShaderEnvironmental input parameter. Defines the shader specular color.
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RED_RSH_ENVIRONMENTAL_SPECULAR_TEXTURE (RED::Object*) RED::RenderShaderEnvironmental input parameter. Defines the shader specular texture.
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RED_RSH_ENVIRONMENTAL_SPECULAR_MATRIX (RED::Matrix) RED::RenderShaderEnvironmental input parameter. Defines the shader specular UV transformation matrix.
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RED_RSH_ENVIRONMENTAL_SPECULAR_UV (RED::MESH_CHANNEL) RED::RenderShaderEnvironmental input parameter. Defines the shader specular texture UV channel.
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RED_RSH_ENVIRONMENTAL_REFLECT_COLOR (RED::Color) RED::RenderShaderEnvironmental input parameter. Defines the shader reflect color.
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RED_RSH_ENVIRONMENTAL_REFLECT_TEXTURE (RED::Object*) RED::RenderShaderEnvironmental input parameter. Defines the shader reflect texture.
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RED_RSH_ENVIRONMENTAL_REFLECT_MATRIX (RED::Matrix) RED::RenderShaderEnvironmental input parameter. Defines the shader reflect UV transformation matrix.
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RED_RSH_ENVIRONMENTAL_REFLECT_UV (RED::MESH_CHANNEL) RED::RenderShaderEnvironmental input parameter. Defines the shader reflect texture UV channel.
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RED_RSH_ENVIRONMENTAL_CUBE_TEXTURE (RED::Object*) RED::RenderShaderEnvironmental input parameter. Defines the shader cube environmental map.
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RED_RSH_ENVIRONMENTAL_CUBE_MATRIX (RED::Matrix) RED::RenderShaderEnvironmental input parameter. Defines the shader cube environmental map UV transformation matrix.
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RED_RSH_ENVIRONMENTAL_AUTO_ENVIRONMENT (bool) RED::RenderShaderEnvironmental input parameter. Is the shader using automatically generated environmental maps?
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RED_RSH_ENVIRONMENTAL_BACK_ENVIRONMENT (bool) RED::RenderShaderEnvironmental input parameter. Is the shader using the VRL background environmental maps?
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RED_RSH_ENVIRONMENTAL_MIPMAP (double) RED::RenderShaderEnvironmental input parameter. Is the mipmap number to use to sample environment maps.
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RED_RSH_ENVIRONMENTAL_FRESNEL (bool) RED::RenderShaderEnvironmental input parameter. Is the shader using Fresnel reflectance?
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RED_RSH_ENVIRONMENTAL_IOR (double) RED::RenderShaderEnvironmental input parameter. IOR used by the shader Fresnel reflectance model.
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RED_RSH_ENVIRONMENTAL_IOR_TEXTURE (RED::Object*) RED::RenderShaderEnvironmental input parameter. Defines the shader IOR texture.
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RED_RSH_ENVIRONMENTAL_IOR_MATRIX (RED::Matrix) RED::RenderShaderEnvironmental input parameter. Defines the shader IOR UV transformation matrix.
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RED_RSH_ENVIRONMENTAL_IOR_UV (RED::MESH_CHANNEL) RED::RenderShaderEnvironmental input parameter. Defines the shader IOR texture UV channel.
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RED_RSH_ENVIRONMENTAL_NORMAL_MAP_TEXTURE (RED::Object*) RED::RenderShaderEnvironmental input parameter. Defines the shader normal map texture.
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RED_RSH_ENVIRONMENTAL_NORMAL_MAP_MATRIX (RED::Matrix) RED::RenderShaderEnvironmental input parameter. Defines the shader normal map UV transformation matrix.
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RED_RSH_ENVIRONMENTAL_NORMAL_MAP_UV (RED::MESH_CHANNEL) RED::RenderShaderEnvironmental input parameter. Defines the shader normal map texture UV channel.
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RED_RSH_ENVIRONMENTAL_TANGENT_CHANNEL (RED::MESH_CHANNEL) RED::RenderShaderEnvironmental input parameter. Defines the shader tangent vector source channel.
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RED_SHADER_ENVIRONMENTAL_PRELIT_STRING_ID Default RED::Object string identifier of a RED::RenderShaderEnvironmental in a pass.
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RED_SHADER_ENVIRONMENTAL_INDIRECT_PRELIT_STRING_ID Default RED::Object string identifier of a RED::RenderShaderEnvironmental in a pass.
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RED_SHADER_ENVIRONMENTAL_POSTLIT_STRING_ID Default RED::Object string identifier of a RED::RenderShaderEnvironmental in a pass.
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RED_SHADER_ENVIRONMENTAL_INDIRECT_POSTLIT_STRING_ID Default RED::Object string identifier of a RED::RenderShaderEnvironmental in a pass.