REDRenderShaderSectionCut.h
Macro Definitions
Types
| RenderShaderSectionCut |
Detailed Description
Header file describing the RED::RenderShaderSectionCut class implementing the application of cutting planes for geometries.
Macro Definition
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RED_RSH_SECTION_CUT_MESH_SHADER (bool) RED::RenderShaderSectionCut input parameter. Is true if the shader is for mesh display, false if the shader is for edges display.
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RED_RSH_SECTION_CUT_PLANE_EQUATION (RED::Vector4) RED::RenderShaderSectionCut input parameter. Equation of the cutting plane.
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RED_RSH_SECTION_CUT_VERTEX_CHANNEL (RED::Vector4) RED::RenderShaderSectionCut input parameter. Vertex source channel for edge cutting.
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RED_RSH_SECTION_CUT_NORMAL1_CHANNEL (RED::Vector4) RED::RenderShaderSectionCut input parameter. First normal data channel for edge cutting.
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RED_RSH_SECTION_CUT_NORMAL2_CHANNEL (RED::Vector4) RED::RenderShaderSectionCut input parameter. Second normal data channel for edge cutting.
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RED_RSH_SECTION_CUT_BORDER (RED::Vector4) RED::RenderShaderSectionCut input parameter. Are we displaying border edges for the cut shader?
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RED_RSH_SECTION_CUT_CONTOUR (RED::Vector4) RED::RenderShaderSectionCut input parameter. Are we displaying contour edges for the cut shader?
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RED_RSH_SECTION_CUT_CREASE (double) RED::RenderShaderSectionCut input parameter. Crease angle of inner edges displayed for the cut shader.
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RED_SECTION_CUT_SHADER_MESH_PRELIT_STRING_ID Default RED::Object string identifier of a RED::RenderShaderSectionCut shader rendering cut polygons.
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RED_SECTION_CUT_SHADER_EDGE_PRELIT_STRING_ID Default RED::Object string identifier of a RED::RenderShaderSectionCut shader rendering cut edges in a pass.