REDRenderShaderEdges.h
Macro Definitions
Types
| RenderShaderEdges |
Detailed Description
Header file describing the RED::RenderShaderEdges class. This shader is used to select which edges in a geometry are to be rendered.
Macro Definition
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RED_EDGE_SHADER_PRELIT_STRING_ID Default RED::Object string identifier of a RED::RenderShaderEdges in a pass.
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RED_EDGE_SHADER_POSTLIT_STRING_ID Default RED::Object string identifier of a RED::RenderShaderEdges in a pass.
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RED_RSH_EDGES_RENDER_PASS (RED::MATERIAL_PASS) RED::RenderShaderEdges input parameter. Defines the shader rendering pass.
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RED_RSH_EDGES_VERTEX_CHANNEL (RED::MESH_CHANNEL) RED::RenderShaderEdges input parameter. Defines the shader source vertex channel.
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RED_RSH_EDGES_NORMAL1_CHANNEL (RED::MESH_CHANNEL) RED::RenderShaderEdges input parameter. Defines the shader first normal information.
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RED_RSH_EDGES_NORMAL2_CHANNEL (RED::MESH_CHANNEL) RED::RenderShaderEdges input parameter. Defines the shader second normal information.
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RED_RSH_EDGES_COLOR (RED::Color) RED::RenderShaderEdges input parameter. Defines the shader edges color.
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RED_RSH_EDGES_BORDER (bool) RED::RenderShaderEdges input parameter. Is the shader displaying border edges?
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RED_RSH_EDGES_CONTOUR (bool) RED::RenderShaderEdges input parameter. Is the shader displaying contour edges?
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RED_RSH_EDGES_CREASE_ANGLE (double) RED::RenderShaderEdges input parameter. Shader inner normal crease angle.