REDRenderShaderLambert.h
Macro Definitions
Types
| RenderShaderLambert |
Detailed Description
Header file describing the RED::RenderShaderLambert class, that implements the Lambertian lighting equation.
Macro Definition
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RED_RSH_LAMBERT_RENDER_PASS (RED::MATERIAL_PASS) RED::RenderShaderLambert input parameter. Defines the shader rendering pass.
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RED_RSH_LAMBERT_DIFFUSE_COLOR (RED::Color) RED::RenderShaderLambert input parameter. Defines the shader diffuse color.
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RED_RSH_LAMBERT_DIFFUSE_TEXTURE (RED::Object*) RED::RenderShaderLambert input parameter. Defines the shader diffuse texture.
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RED_RSH_LAMBERT_DIFFUSE_MATRIX (RED::Matrix) RED::RenderShaderLambert input parameter. Defines the shader diffuse UV transformation matrix.
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RED_RSH_LAMBERT_DIFFUSE_UV (RED::MESH_CHANNEL) RED::RenderShaderLambert input parameter. Defines the shader diffuse texture UV channel.
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RED_RSH_LAMBERT_TRANSPAR_COLOR (RED::Color) RED::RenderShaderLambert input parameter. Defines the shader transparency color.
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RED_RSH_LAMBERT_TRANSPAR_TEXTURE (RED::Object*) RED::RenderShaderLambert input parameter. Defines the shader transparency texture.
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RED_RSH_LAMBERT_TRANSPAR_MATRIX (RED::Matrix) RED::RenderShaderLambert input parameter. Defines the shader transparency UV transformation matrix.
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RED_RSH_LAMBERT_TRANSPAR_UV (RED::MESH_CHANNEL) RED::RenderShaderLambert input parameter. Defines the shader transparency texture UV channel.
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RED_RSH_LAMBERT_NORMAL_MAP_TEXTURE (RED::Object*) RED::RenderShaderLambert input parameter. Defines the shader normal map texture.
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RED_RSH_LAMBERT_NORMAL_MAP_MATRIX (RED::Matrix) RED::RenderShaderLambert input parameter. Defines the shader normal map UV transformation matrix.
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RED_RSH_LAMBERT_NORMAL_MAP_UV (RED::MESH_CHANNEL) RED::RenderShaderLambert input parameter. Defines the shader normal map texture UV channel.
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RED_RSH_LAMBERT_TANGENT_CHANNEL (RED::MESH_CHANNEL) RED::RenderShaderLambert input parameter. Defines the shader tangent vector source channel.
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RED_LAMBERT_SHADER_LIT_STRING_ID Default RED::Object string identifier of a RED::RenderShaderLambert in a pass.
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RED_LAMBERT_SHADER_INDIRECT_LIT_STRING_ID Default RED::Object string identifier of a RED::RenderShaderLambert in a pass.