REDRenderShaderLogo.h
Macro Definitions
Types
| RenderShaderLogo |
Detailed Description
Header file describing the RED::RenderShaderLogo class implementing the display of decals over a geometry that already has a material.
Macro Definition
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RED_RSH_LOGO_RENDER_PASS (RED::MATERIAL_PASS) RED::RenderShaderLogo input parameter. Shader rendering pass.
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RED_RSH_LOGO_MASKS_COUNT (double) RED::RenderShaderLogo input parameter. Number of valid masks to consider.
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RED_RSH_LOGO_MASK0 (RED::Object*) RED::RenderShaderLogo input parameter. Mask texture.
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RED_RSH_LOGO_MASK1 (RED::Object*) RED::RenderShaderLogo input parameter. Mask texture.
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RED_RSH_LOGO_MASK2 (RED::Object*) RED::RenderShaderLogo input parameter. Mask texture.
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RED_RSH_LOGO_MASK3 (RED::Object*) RED::RenderShaderLogo input parameter. Mask texture.
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RED_RSH_LOGO_MASK4 (RED::Object*) RED::RenderShaderLogo input parameter. Mask texture.
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RED_RSH_LOGO_MASK5 (RED::Object*) RED::RenderShaderLogo input parameter. Mask texture.
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RED_RSH_LOGO_MASK6 (RED::Object*) RED::RenderShaderLogo input parameter. Mask texture.
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RED_RSH_LOGO_MASK_MATRIX0 (RED::Matrix) RED::RenderShaderLogo input parameter. Mask UV transformation matrix.
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RED_RSH_LOGO_MASK_MATRIX1 (RED::Matrix) RED::RenderShaderLogo input parameter. Mask UV transformation matrix.
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RED_RSH_LOGO_MASK_MATRIX2 (RED::Matrix) RED::RenderShaderLogo input parameter. Mask UV transformation matrix.
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RED_RSH_LOGO_MASK_MATRIX3 (RED::Matrix) RED::RenderShaderLogo input parameter. Mask UV transformation matrix.
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RED_RSH_LOGO_MASK_MATRIX4 (RED::Matrix) RED::RenderShaderLogo input parameter. Mask UV transformation matrix.
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RED_RSH_LOGO_MASK_MATRIX5 (RED::Matrix) RED::RenderShaderLogo input parameter. Mask UV transformation matrix.
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RED_RSH_LOGO_MASK_MATRIX6 (RED::Matrix) RED::RenderShaderLogo input parameter. Mask UV transformation matrix.
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RED_RSH_LOGO_MASK_UV0 (RED::MESH_CHANNEL) RED::RenderShaderLogo input parameter. Mask UV channel.
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RED_RSH_LOGO_MASK_UV1 (RED::MESH_CHANNEL) RED::RenderShaderLogo input parameter. Mask UV channel.
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RED_RSH_LOGO_MASK_UV2 (RED::MESH_CHANNEL) RED::RenderShaderLogo input parameter. Mask UV channel.
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RED_RSH_LOGO_MASK_UV3 (RED::MESH_CHANNEL) RED::RenderShaderLogo input parameter. Mask UV channel.
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RED_RSH_LOGO_MASK_UV4 (RED::MESH_CHANNEL) RED::RenderShaderLogo input parameter. Mask UV channel.
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RED_RSH_LOGO_MASK_UV5 (RED::MESH_CHANNEL) RED::RenderShaderLogo input parameter. Mask UV channel.
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RED_RSH_LOGO_MASK_UV6 (RED::MESH_CHANNEL) RED::RenderShaderLogo input parameter. Mask UV channel.
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RED_LOGO_SHADER_PRELIT_STRING_ID Default RED::Object string identifier of a RED::RenderShaderLogo in a pass.
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RED_LOGO_SHADER_INDIRECT_PRELIT_STRING_ID Default RED::Object string identifier of a RED::RenderShaderLogo in a pass.