Markup definition
Types
A3DMDTextPropertiesData | |
A3DMarkupDefinitionData | |
EA3DMDMarkupDisplayType |
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EA3DMDTextPropertiesScore |
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EA3DMDTextPropertiesFormat |
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EA3DMDTextPropertiesJustification |
Fields
KEA3DMDDisplayType_Unknown |
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KEA3DMDDisplayType_Unspecified |
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KEA3DMDDisplayType_FlatToScreen |
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KEA3DMDDisplayType_FlatToSurface |
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KEA3DMDTextPropertiesScoreNone |
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KEA3DMDTextPropertiesUnderScored |
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KEA3DMDTextPropertiesScored |
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KEA3DMDTextPropertiesOverScored |
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KEA3DMDTextPropertiesFormatNormal |
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KEA3DMDTextPropertiesFormatUnderLine |
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KEA3DMDTextPropertiesFormatOverLine |
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KEA3DMDTextPropertiesFormatExposant |
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KEA3DMDTextPropertiesFormatindice |
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KEA3DMDTextPropertiesJustificationLeft |
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KEA3DMDTextPropertiesJustificationCenter |
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KEA3DMDTextPropertiesJustificationRight |
Functions
A3DStatus |
A3DMDTextPropertiesGet |
A3DStatus |
A3DMarkupDefinitionGet |
A3DStatus |
A3DMarkupPositionIsScreenLocation |
Detailed Description
-
group
a3d_markupdefinition_module
The A3DMkpAnnotationItemData structure references an A3DMkpMarkup. This markup contains tessellation, leaders, and linked item information that is available by using the function A3DMkpMarkupGet. In addition this markup can contain also definition and specific data. Those data are stored in common structure A3DMarkupDefinitionData and in a specific structure corresponding to the type return by the function A3DEntityGetType. For the structures corresponding to markups with definition, only access functions are defined. In other words, the customer can only create A3DMkpMarkup.
- Version
- 4.0
The following illustration shows the available methods to retrieve all the data.
In yellow, the data stored in the structure; in blue, the access function defined for corresponding structure.
Here, it samples of the two ways to obtain markup data. In the first case, the markup contains only a tessellation, a type, and a sub type, in the second case, considering a markup text creation, the markup contains specific data (text, text properties (font…), position definition, display options, with a tessellation, a type, and a sub type.
See the following sample code:
//markup data A3DEEntityType eType; A3DInt32 iRet=A3DEntityGetType( pMarkup, &eType); // if ( iRet!=A3D_SUCCESS ) exit if(eType == kA3DTypeMkpMarkup) { //no definition is set, no information to retrieve //terminate... } //markup definition data A3DMarkupDefinitionData sDataDefinition; A3D_INITIALIZE_DATA( A3DMarkupDefinitionData, sDataDefinition); A3DInt32 iRet=A3DMarkupDefinitionGet((A3DMarkupDefinition*)pMarkup, &sDataDefinition);//sDataDefinition contains basic definition information //specific data A3DMarkupTextData sTextData; A3DMarkupDimensionData sDimensionData; switch(eType) { case kA3DTypeMarkupText: A3DMarkupTextData sTextData; A3D_INITIALIZE_DATA( A3DMarkupTextData, sTextData); A3DInt32 iRet=A3DMarkupTextGet((A3DMarkupText*)pMarkup, &sTextData); break; case kA3DTypeMarkupDimension: A3DMarkupDimensionData sDimensionData; A3D_INITIALIZE_DATA( A3DMarkupDimensionData, sDimensionData); A3DInt32 iRet=A3DMarkupTextGet((A3DMarkupDimension*)pMarkup, &sDimensionData); break; case kA3DTypeMarkupGDT: A3DMarkupGDTData sGDTData; A3D_INITIALIZE_DATA( A3DMarkupGDTData, sGDTData); A3DInt32 iRet=A3DMarkupGDTGet((A3DMarkupGDT*)pMarkup, &sGDTData); break; ...same thing for all types default: break; }
Type Documentation
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enum
EA3DMDMarkupDisplayType
The markup position is defined by an attach point and an attach type.
The attach type specifies the point of markup frame on which the attach point will be aligned. See below.
Values:
-
enumerator
KEA3DMDDisplayType_Unknown
Unknown.
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enumerator
KEA3DMDDisplayType_Unspecified
Unspecified.
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enumerator
KEA3DMDDisplayType_FlatToScreen
Flat to screen.
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enumerator
KEA3DMDDisplayType_FlatToSurface
Flat to surface.
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enumerator
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enum
EA3DMDTextPropertiesScore
Enumerator that describes the score type applied on text.
Values:
-
enumerator
KEA3DMDTextPropertiesScoreNone
Text is not scored.
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enumerator
KEA3DMDTextPropertiesUnderScored
Text is underscored: draw a horizontal line below the text.
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enumerator
KEA3DMDTextPropertiesScored
Also called strike through, Text is scored: draw a horizontal line through the text.
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enumerator
KEA3DMDTextPropertiesOverScored
Text is overscored: draw a horizontal line above the text.
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enumerator
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enum
EA3DMDTextPropertiesFormat
Enumerator that describes the format text.
Values:
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enumerator
KEA3DMDTextPropertiesFormatNormal
Classical text.
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enumerator
KEA3DMDTextPropertiesFormatUnderLine
Text positioning under the classical text.
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enumerator
KEA3DMDTextPropertiesFormatOverLine
Text positioning over the classical text.
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enumerator
KEA3DMDTextPropertiesFormatExposant
Text positioning as an exposant.
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enumerator
KEA3DMDTextPropertiesFormatindice
Text positioning as an indice.
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enumerator
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enum
EA3DMDTextPropertiesJustification
Enumerator that justifies the text.
Values:
-
enumerator
KEA3DMDTextPropertiesJustificationLeft
Justifies the text on the left side.
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enumerator
KEA3DMDTextPropertiesJustificationCenter
Centers the text.
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enumerator
KEA3DMDTextPropertiesJustificationRight
Justifies the text on the right side.
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enumerator
Function Documentation
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A3DStatus
A3DMDTextPropertiesGet
(const A3DMDTextProperties *pTextProperties, A3DMDTextPropertiesData *pData) Populates the A3DMDTextPropertiesData structure.
- Version
- 4.0
Return values: - A3D_INITIALIZE_NOT_CALLED –
- A3D_INVALID_DATA_STRUCT_SIZE –
- A3D_INVALID_DATA_STRUCT_NULL –
- A3D_INVALID_ENTITY_NULL –
- A3D_INVALID_ENTITY_TYPE –
- A3D_SUCCESS –
Returns: A3D_SUCCESS
on success, or an error code on failure
-
A3DStatus
A3DMarkupDefinitionGet
(const A3DMarkupDefinition *pMarkupDefinition, A3DMarkupDefinitionData *pData) Populates the A3DMarkupDefinitionData structure.
- Version
- 4.0
Return values: - A3D_INITIALIZE_NOT_CALLED –
- A3D_INVALID_DATA_STRUCT_SIZE –
- A3D_INVALID_DATA_STRUCT_NULL –
- A3D_INVALID_ENTITY_NULL –
- A3D_INVALID_ENTITY_TYPE –
- A3D_SUCCESS –
Returns: A3D_SUCCESS
on success, or an error code on failure
-
A3DStatus
A3DMarkupPositionIsScreenLocation
(const A3DMarkupDefinition *pMarkupDefinition, A3DBool *pIsScreenLocation, A3DMDPosition2DData *pPosition, A3DVector2dData *pOffsetAnchorPoint) Test if the position of the markup is a screen position, and return the position and the offset of the anchor point.
- Version
- 9.2
Parameters: - pMarkupDefinition – [in] is the markup.
- pIsScreenLocation – [out] true if the position of the markup is a screen position.
- pPosition – [out] is the 2D position of the markup.
- pOffsetAnchorPoint – [out] is the offset of position of the markup.
Return values: - A3D_INITIALIZE_NOT_CALLED –
- A3D_INVALID_DATA_STRUCT_SIZE –
- A3D_INVALID_DATA_STRUCT_NULL –
- A3D_INVALID_ENTITY_NULL –
- A3D_INVALID_ENTITY_TYPE –
- A3D_SUCCESS –
Returns: A3D_SUCCESS
on success, or an error code on failure