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Simplest application
Introduction
One last thing before we start
First window
Model import
Scene setup
Interactivity
On-screen text and key handlers
Next steps
Sandbox walkthrough
Sandboxes
Application setup
View hierarchy
Importing models
Component hierarchy
Operators
Programmatic zoom
Zoom Fit
Selection
Highlighting
Segment and model browsers
Model browser
Rendering effects
Exporting
Running user code
Next steps
BIM Viewer
BIM tutorial overview
Acquiring the code
Importing IFC models
Component hierarchy
Accessing metadata and IFC properties
Isolating IFC storeys
Doing more with IFC properties – sectioning floors
Getting the storey elevation
Saving the elevations by storey
Updating the ComboBox
Inserting the cutting plane
Displaying properties using selection and events
Creating the component properties pane
Integrating the pane into the frame
Adding a custom HOOPS Visualize event handler
Adding a custom Windows message handler
Creating a subwindow to show a plan view
Creating a subwindow
Scene contents
Display
Exporting a PDF document
Adding HOOPS Publish to the project
TableToPDF
Creating a report builder class
Implementation overview
Defining a page and its contents
Creating a text object
Inserting a 3D model
Inserting a table
Building the report
Creating the document
CSS creation
Connecting to the UI
Model federation
User interface
Core functionality
Component hierarchy and Exchange PRC data model
Using PRC as a template
Implementation
Selecting a model node
Selecting a model
Loading and merging the model
OnMergeExchangeModel
MergeExchangeFile
Final note
Bonus: Bill of materials
Creating the dialog
Displaying the dialog
Creating the table view
Controlling visibility
Storing the BOM data
Adding objects to the table
Searching the IFC tree for quantities
Updating the table
UpdateRowCosts()
UpdateTotal()
Editing the table values
CreatePreview
UpdatePreview
Individual product documentation
HOOPS Visualize Documentation
HOOPS Exchange Documentation
HOOPS Publish Documentation
HOOPS Native Platform
Simplest application
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Simplest application
Introduction
First window
Model import
Scene setup
Interactivity