LegacyShaderKit
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class HPS::LegacyShaderKit : public HPS::Kit
- Internal use only - customers should not use. The LegacyShaderKit class is a user space object. It is used for specifying all settings related to a LegacyShaderDefinition. - Public Functions - 
virtual bool Empty() const
- Indicates whether this LegacyShaderKit has any values set on it. - Returns
- true if no values are set on this LegacyShaderKit, false otherwise. 
 
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bool Equals(LegacyShaderKit const &in_kit) const
- Check if the source LegacyShaderKit is equivalent to this LegacyShaderKit. - Parameters
- in_kit – The source LegacyShaderKit to compare to this LegacyShaderKit. 
- Returns
- true if the objects are equivalent, false otherwise. 
 
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LegacyShaderKit()
- The default constructor creates an empty LegacyShaderKit object. 
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LegacyShaderKit(LegacyShaderKit &&in_that)
- The move constructor creates a LegacyShaderKit by transferring the underlying impl of the rvalue reference to this LegacyShaderKit thereby avoiding a copy and allocation. - Parameters
- in_that – An rvalue reference to a LegacyShaderKit to take the impl from. 
 
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LegacyShaderKit(LegacyShaderKit const &in_kit)
- The copy constructor creates a new LegacyShaderKit object that contains the same settings as the source LegacyShaderKit. - Parameters
- in_kit – The source LegacyShaderKit to copy. 
 
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inline virtual HPS::Type ObjectType() const
- This function returns the type the object, as declared (if the object is derived, this does not give the true type of the derived object). - Returns
- The declared type of the object in question, which may differ from the true, underlying type. 
 
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bool operator!=(LegacyShaderKit const &in_kit) const
- Check if the source LegacyShaderKit is not equivalent to this LegacyShaderKit. - Parameters
- in_kit – The source LegacyShaderKit to compare to this LegacyShaderKit. 
- Returns
- true if the objects are not equivalent, false otherwise. 
 
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LegacyShaderKit &operator=(LegacyShaderKit &&in_that)
- The move assignment operator transfers the underlying impl of the rvalue reference to this LegacyShaderKit thereby avoiding a copy. - Parameters
- in_that – An rvalue reference to a LegacyShaderKit to take the impl from. 
- Returns
- A reference to this LegacyShaderKit. 
 
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LegacyShaderKit &operator=(LegacyShaderKit const &in_kit)
- Copies the source LegacyShaderKit into this LegacyShaderKit. - Parameters
- in_kit – The source LegacyShaderKit to copy. 
- Returns
- A reference to this LegacyShaderKit. 
 
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bool operator==(LegacyShaderKit const &in_kit) const
- Check if the source LegacyShaderKit is equivalent to this LegacyShaderKit. - Parameters
- in_kit – The source LegacyShaderKit to compare to this LegacyShaderKit. 
- Returns
- true if the objects are equivalent, false otherwise. 
 
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void Set(LegacyShaderKit const &in_kit)
- Copies the source LegacyShaderKit into this LegacyShaderKit. - Parameters
- in_kit – The source LegacyShaderKit to copy. 
 
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LegacyShaderKit &SetMultitexture(bool in_state)
- Sets whether to apply diffuse textures from layers greater than <span class=’code>0 on top of the shader when it is applied to geometry. - Parameters
- in_state – Whether to apply diffuse textures from layers greater than 0 on top of the shader when it is applied to geometry. If true, the additional textures will be applied; if false, the addtional textures will not be applied. 
- Returns
- A reference to this LegacyShaderKit. 
 
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LegacyShaderKit &SetParameterizationSource(LegacyShader::Parameterization in_source)
- Sets the parameterization source for the shader. - Parameters
- in_source – The parameterization source for the shader. 
- Returns
- A reference to this LegacyShaderKit. 
 
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LegacyShaderKit &SetSource(char const *in_source)
- Sets the source code for the shader. - Parameters
- in_source – The source code for the shader. 
- Returns
- A reference to this LegacyShaderKit. 
 
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LegacyShaderKit &SetTransformMatrix(MatrixKit const &in_transform)
- Sets the transform matrix for the shader. - Parameters
- in_transform – The transform matrix for the shader. 
- Returns
- A reference to this LegacyShaderKit. 
 
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void Show(LegacyShaderKit &out_kit) const
- Copies this LegacyShaderKit into the given LegacyShaderKit. - Parameters
- out_kit – The LegacyShaderKit to populate with the contents of this LegacyShaderKit. 
 
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bool ShowMultitexture(bool &out_state) const
- Shows whether to apply diffuse textures from layers greater than 0 on top of the shader when it is applied to geometry. - Parameters
- out_state – whether to apply diffuse textures from layers greater than 0 on top of the shader when it is applied to geometry. 
- Returns
- true if the flag is valid, false otherwise. 
 
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bool ShowParameterizationSource(LegacyShader::Parameterization &out_source) const
- Shows the parameterization source for the shader. - Parameters
- out_source – The parameterization source for the shader. 
- Returns
- true if the parameterization source is valid, false otherwise. 
 
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bool ShowSource(UTF8 &out_source) const
- Shows the source code for the shader. - Parameters
- out_source – The source code for the shader. 
- Returns
- true if the source code is valid, false otherwise. 
 
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bool ShowTransformMatrix(MatrixKit &out_transform) const
- Shows the transform matrix for the shader. - Parameters
- out_transform – The transform matrix for the shader. 
- Returns
- true if the transform is valid, false otherwise. 
 
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LegacyShaderKit &UnsetEverything()
- Removes all settings from this LegacyShaderKit. - Returns
- A reference to this LegacyShaderKit. 
 
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LegacyShaderKit &UnsetMultitexture()
- Removes whether to apply diffuse textures from layers greater than 0 on top of the shader when it is applied to geometry. - Returns
- A reference to this LegacyShaderKit. 
 
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LegacyShaderKit &UnsetParameterizationSource()
- Removes the parameterization source for the shader. - Returns
- A reference to this LegacyShaderKit. 
 
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LegacyShaderKit &UnsetSource()
- Removes the source code for the shader. - Returns
- A reference to this LegacyShaderKit. 
 
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LegacyShaderKit &UnsetTransformMatrix()
- Removes the transform matrix for the shader. - Returns
- A reference to this LegacyShaderKit. 
 
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virtual ~LegacyShaderKit()
 - Public Static Attributes - 
static const HPS::Type staticType = HPS::Type::LegacyShaderKit
 
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virtual bool Empty() const
