VertexShaderOutput
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class HPS::VertexShaderOutput
- The VertexShaderOutput class is a is a simple definition of a place to store output from a VertexShader to pass to a PixelShader. - Public Functions - 
inline bool Equals(VertexShaderOutput const &in_that) const
- This function is used to check an object for equivalence to this. - Parameters
- in_that – The object to compare to this. 
- Returns
- true if the objects are equivalent, false otherwise. 
 
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inline bool operator!=(VertexShaderOutput const &in_that) const
- This function is used to check an object for equivalence to this. - Parameters
- in_that – The object to compare to this. 
- Returns
- true if the objects are not equivalent, false otherwise. 
 
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inline bool operator==(VertexShaderOutput const &in_that) const
- This function is used to check an object for equivalence to this. - Parameters
- in_that – The object to compare to this. 
- Returns
- true if the objects are equivalent, false otherwise. 
 
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inline VertexShaderOutput()
 
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inline bool Equals(VertexShaderOutput const &in_that) const
