ShaderTextureKey
- 
class HPS::ShaderTextureKey : public HPS::ShaderKey
- The ShaderTextureKey class contains objects for shader texture in Visualize. - Public Functions - 
inline virtual HPS::Type ObjectType() const
- This function returns the type the object, as declared (if the object is derived, this does not give the true type of the derived object). - Returns
- The declared type of the object in question, which may differ from the true, underlying type. 
 
 - 
ShaderTextureKey &operator=(ShaderTextureKey &&in_that)
- The move assignment operator transfers the underlying impl of the rvalue reference to this ShaderTextureKey thereby avoiding a copy. - Parameters
- in_that – An rvalue reference to a VertexShaderKey to take the impl from. 
- Returns
- A reference to this ShaderTextureKey. 
 
 - 
ShaderTextureKey &operator=(ShaderTextureKey const &in_that)
- Associate this ShaderTextureKey with the same underlying impl as the source ShaderTextureKey. - Parameters
- in_that – The source ShaderTextureKey for the assignment. 
- Returns
- A reference to this ShaderTextureKey. 
 
 - 
ShaderTextureKey() = default
- The default constructor creates an uninitialized ShaderTextureKey object. The Type() function will return Type::None. 
 - 
ShaderTextureKey(Key const &in_that)
- This constructor creates a ShaderTextureKey object that shares the underlying smart-pointer of the source Key. The copy will only be successful if the source key is really a type of shader texture definition. Otherwise the copy will fail and the resulting ShaderTextureKey will be invalid. - Parameters
- in_that – The source Key to copy. 
 
 - 
ShaderTextureKey(ShaderTextureKey &&in_that)
- The move constructor creates a ShaderTextureKey by transferring the underlying impl of the rvalue reference to this ShaderTextureKey thereby avoiding a copy and allocation. - Parameters
- in_that – An rvalue reference to a ShaderTextureKey to take the impl from. 
 
 - 
ShaderTextureKey(ShaderTextureKey const &in_that)
- The copy constructor creates a ShaderTextureKey object that shares the underlying smart-pointer of the source ShaderTextureKey. - Parameters
- in_that – The source ShaderTextureKey to copy. 
 
 - 
void Show(ShaderTextureKit &out_kit) const
- Shows the Texture for this ShaderTextureKey. - Parameters
- out_kit – The Texture for this ShaderTextureKey. 
 
 - 
~ShaderTextureKey()
 - Public Static Attributes - 
static const HPS::Type staticType = HPS::Type::ShaderTextureKey
 
- 
inline virtual HPS::Type ObjectType() const
