VertexShaderKey
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class HPS::VertexShaderKey : public HPS::ShaderKey
- The VertexShaderKey class contains objects for importing vertex shader source files and enumerations for shaders in Visualize. - Public Functions - 
inline virtual HPS::Type ObjectType() const
- This function returns the type the object, as declared (if the object is derived, this does not give the true type of the derived object). - Returns
- The declared type of the object in question, which may differ from the true, underlying type. 
 
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VertexShaderKey &operator=(VertexShaderKey &&in_that)
- The move assignment operator transfers the underlying impl of the rvalue reference to this VertexShaderKey thereby avoiding a copy. - Parameters
- in_that – An rvalue reference to a VertexShaderKey to take the impl from. 
- Returns
- A reference to this VertexShaderKey. 
 
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VertexShaderKey &operator=(VertexShaderKey const &in_that)
- Associate this VertexShaderKey with the same underlying impl as the source VertexShaderKey. - Parameters
- in_that – The source VertexShaderKey for the assignment. 
- Returns
- A reference to this VertexShaderKey. 
 
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void Set(VertexShaderKit const &in_kit)
- Redefine the shader for this VertexShaderKey. - Parameters
- in_kit – The new shader for this VertexShaderKey. 
 
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void Show(VertexShaderKit &out_kit) const
- Shows the shader for this VertexShaderKey. - Parameters
- out_kit – The shader for this VertexShaderKey. 
 
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VertexShaderKey()
- The default constructor creates an uninitialized VertexShaderKey object. The Type() function will return Type::None. 
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VertexShaderKey(Key const &in_that)
- This constructor creates a VertexShaderKey object that shares the underlying smart-pointer of the source Key. The copy will only be successful if the source key is really a type of vertex shader definition. Otherwise the copy will fail and the resulting VertexShaderKey will be invalid. - Parameters
- in_that – The source Key to copy. 
 
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VertexShaderKey(VertexShaderKey &&in_that)
- The move constructor creates a VertexShaderKey by transferring the underlying impl of the rvalue reference to this VertexShaderKey thereby avoiding a copy and allocation. - Parameters
- in_that – An rvalue reference to a VertexShaderKey to take the impl from. 
 
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VertexShaderKey(VertexShaderKey const &in_that)
- The copy constructor creates a VertexShaderKey object that shares the underlying smart-pointer of the source VertexShaderKey. - Parameters
- in_that – The source VertexShaderKey to copy. 
 
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~VertexShaderKey()
 - Public Static Attributes - 
static const HPS::Type staticType = HPS::Type::VertexShaderKey
 
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inline virtual HPS::Type ObjectType() const
