PixelShaderKey
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class HPS::PixelShaderKey : public HPS::ShaderKey
- The PixelShaderKey class contains objects for importing pixel shader source files and enumerations for shaders in Visualize. - Public Functions - 
inline virtual HPS::Type ObjectType() const
- This function returns the type the object, as declared (if the object is derived, this does not give the true type of the derived object). - Returns
- The declared type of the object in question, which may differ from the true, underlying type. 
 
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PixelShaderKey &operator=(PixelShaderKey &&in_that)
- The move assignment operator transfers the underlying impl of the rvalue reference to this PixelShaderKey thereby avoiding a copy. - Parameters
- in_that – An rvalue reference to a PixelShaderKey to take the impl from. 
- Returns
- A reference to this PixelShaderKey. 
 
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PixelShaderKey &operator=(PixelShaderKey const &in_that)
- Associate this PixelShaderKey with the same underlying impl as the source PixelShaderKey. - Parameters
- in_that – The source PixelShaderKey for the assignment. 
- Returns
- A reference to this PixelShaderKey. 
 
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PixelShaderKey()
- The default constructor creates an uninitialized PixelShaderKey object. The Type() function will return Type::None. 
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PixelShaderKey(Key const &in_that)
- This constructor creates a PixelShaderKey object that shares the underlying smart-pointer of the source Key. The copy will only be successful if the source key is really a type of pixel shader definition. Otherwise the copy will fail and the resulting PixelShaderKey will be invalid. - Parameters
- in_that – The source Key to copy. 
 
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PixelShaderKey(PixelShaderKey &&in_that)
- The move constructor creates a PixelShaderKey by transferring the underlying impl of the rvalue reference to this PixelShaderKey thereby avoiding a copy and allocation. - Parameters
- in_that – An rvalue reference to a PixelShaderKey to take the impl from. 
 
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PixelShaderKey(PixelShaderKey const &in_that)
- The copy constructor creates a PixelShaderKey object that shares the underlying smart-pointer of the source PixelShaderKey. - Parameters
- in_that – The source PixelShaderKey to copy. 
 
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void Set(PixelShaderKit const &in_kit)
- Redefine the shader for this PixelShaderKey. - Parameters
- in_kit – The new shader for this PixelShaderKey. 
 
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PixelShaderKey &SetShaderTextures(ShaderTextureKeyArray const &in_shader_texture, ShaderSamplerKeyArray const &in_shader_sampler)
- Sets the textures and samplers required by the shader at runtime. Only valid for modern custom shaders. 
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void Show(PixelShaderKit &out_kit) const
- Shows the shader for this PixelShaderKey. - Parameters
- out_kit – The shader for this PixelShaderKey. 
 
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bool ShowShaderTextures(ShaderTextureKeyArray &out_shader_texture, ShaderSamplerKeyArray &out_shader_sampler) const
- Shows the textures and samplers associated with the shader if present. Only valid for modern custom shaders. Returns false if no texture for the target exists on this segment. 
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PixelShaderKey &UnsetShaderTextures()
- Removes the textures and samplers from the shader. Only valid for modern custom shaders. 
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~PixelShaderKey()
 - Public Static Attributes - 
static const HPS::Type staticType = HPS::Type::PixelShaderKey
 
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inline virtual HPS::Type ObjectType() const
