VertexShaderKit
- 
class HPS::VertexShaderKit : public HPS::Kit
- The VertexShaderKit class is a user space object. It is used for specifying all settings related to a VertexShaderKey. - Public Functions - 
virtual bool Empty() const
- Indicates whether this VertexShaderKit has any values set on it. - Returns
- true if no values are set on this VertexShaderKit, false otherwise. 
 
 - 
bool Equals(VertexShaderKit const &in_kit) const
- Check if the source VertexShaderKit is equivalent to this VertexShaderKit. - Parameters
- in_kit – The source VertexShaderKit to compare to this VertexShaderKit. 
- Returns
- true if the objects are equivalent, false otherwise. 
 
 - 
inline virtual HPS::Type ObjectType() const
- This function returns the type the object, as declared (if the object is derived, this does not give the true type of the derived object). - Returns
- The declared type of the object in question, which may differ from the true, underlying type. 
 
 - 
bool operator!=(VertexShaderKit const &in_kit) const
- Check if the source VertexShaderKit is not equivalent to this VertexShaderKit. - Parameters
- in_kit – The source VertexShaderKit to compare to this VertexShaderKit. 
- Returns
- true if the objects are not equivalent, false otherwise. 
 
 - 
VertexShaderKit &operator=(VertexShaderKit &&in_that)
- The move assignment operator transfers the underlying impl of the rvalue reference to this VertexShaderKit thereby avoiding a copy. - Parameters
- in_that – An rvalue reference to a VertexShaderKit to take the impl from. 
- Returns
- A reference to this VertexShaderKit. 
 
 - 
VertexShaderKit &operator=(VertexShaderKit const &in_kit)
- Copies the source VertexShaderKit into this VertexShaderKit. - Parameters
- in_kit – The source VertexShaderKit to copy. 
- Returns
- A reference to this VertexShaderKit. 
 
 - 
bool operator==(VertexShaderKit const &in_kit) const
- Check if the source VertexShaderKit is equivalent to this VertexShaderKit. - Parameters
- in_kit – The source VertexShaderKit to compare to this VertexShaderKit. 
- Returns
- true if the objects are equivalent, false otherwise. 
 
 - 
void Set(VertexShaderKit const &in_kit)
- Copies the source VertexShaderKit into this VertexShaderKit. - Parameters
- in_kit – The source VertexShaderKit to copy. 
 
 - 
VertexShaderKit &SetInputs(HPS::Shader::VertexInputs in_inputs)
- Sets the input flags for the shader. - Parameters
- in_inputs – The input flags for the shader. 
- Returns
- A reference to this VertexShaderKit. 
 
 - 
VertexShaderKit &SetName(char const *in_name)
- Sets the name of the shader. - Parameters
- in_source – The name of the shader. 
- Returns
- A reference to this VertexShaderKit. 
 
 - 
VertexShaderKit &SetOutputs(HPS::VertexShaderOutputArray const &in_outputs)
- Sets the output value types for the shader. - Parameters
- in_outputs – One or more VertexShaderOutput classes defining the data for the shader. 
- Returns
- A reference to this VertexShaderKit. 
 
 - 
VertexShaderKit &SetSource(char const *in_source)
- Sets the source code for the shader. - Parameters
- in_source – The source code for the shader. 
- Returns
- A reference to this VertexShaderKit. 
 
 - 
VertexShaderKit &SetUniforms(HPS::ShaderUniformArray const &in_uniforms)
- Sets the uniform data types for the shader. - Parameters
- in_uniforms – One or more ShaderUniform classes defining the data for the shader. 
- Returns
- A reference to this VertexShaderKit. 
 
 - 
void Show(VertexShaderKit &out_kit) const
- Copies this VertexShaderKit into the given VertexShaderKit. - Parameters
- out_kit – The VertexShaderKit to populate with the contents of this VertexShaderKit. 
 
 - 
bool ShowInputs(HPS::Shader::VertexInputs &out_inputs) const
- Shows the input flags for the shader. - Parameters
- out_inputs – The input flags for the shader. 
- Returns
- true if the input flags field is valid, false otherwise. 
 
 - 
bool ShowName(UTF8 &out_name) const
- Shows the name of the shader. - Parameters
- out_source – The name of the shader. 
- Returns
- true if the name is valid, false otherwise. 
 
 - 
bool ShowOutputs(HPS::VertexShaderOutputArray &out_outputs) const
- Shows the output value types for the shader. - Parameters
- out_outputs – The output value types for the shader. 
- Returns
- true if the outputs array is valid, false otherwise. 
 
 - 
bool ShowSource(UTF8 &out_source) const
- Shows the source code for the shader. - Parameters
- out_source – The source code for the shader. 
- Returns
- true if the source code is valid, false otherwise. 
 
 - 
bool ShowUniforms(HPS::ShaderUniformArray &out_uniforms) const
- Shows the uniform data types for the shader. - Parameters
- out_uniforms – The output value types for the shader. 
- Returns
- true if the uniforms array is valid, false otherwise. 
 
 - 
VertexShaderKit &UnsetEverything()
- Removes all settings from this VertexShaderKit. - Returns
- A reference to this VertexShaderKit. 
 
 - 
VertexShaderKit &UnsetInputs()
- Removes the input flags for the shader. - Returns
- A reference to this VertexShaderKit. 
 
 - 
VertexShaderKit &UnsetName()
- Removes the name of the shader. - Returns
- A reference to this VertexShaderKit. 
 
 - 
VertexShaderKit &UnsetOutputs()
- Removes the output value types for the shader. - Returns
- A reference to this VertexShaderKit. 
 
 - 
VertexShaderKit &UnsetSource()
- Removes the source code for the shader. - Returns
- A reference to this VertexShaderKit. 
 
 - 
VertexShaderKit &UnsetUniforms()
- Removes the uniform data types for the shader. - Returns
- A reference to this VertexShaderKit. 
 
 - 
VertexShaderKit()
- The default constructor creates an empty VertexShaderKit object. 
 - 
VertexShaderKit(VertexShaderKit &&in_that)
- The move constructor creates a VertexShaderKit by transferring the underlying impl of the rvalue reference to this VertexShaderKit thereby avoiding a copy and allocation. - Parameters
- in_that – An rvalue reference to a VertexShaderKit to take the impl from. 
 
 - 
VertexShaderKit(VertexShaderKit const &in_kit)
- The copy constructor creates a new VertexShaderKit object that contains the same settings as the source VertexShaderKit. - Parameters
- in_kit – The source VertexShaderKit to copy. 
 
 - 
virtual ~VertexShaderKit()
 - Public Static Attributes - 
static const HPS::Type staticType = HPS::Type::VertexShaderKit
 
- 
virtual bool Empty() const
