ShaderUniform
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class HPS::ShaderUniform
- The ShaderUniform class is a is a simple definition of a place to store general data available to shaders. - Public Functions - 
inline bool Equals(ShaderUniform const &in_that) const
- This function is used to check an object for equivalence to this. - Parameters
- in_that – The object to compare to this. 
- Returns
- true if the objects are equivalent, false otherwise. 
 
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inline bool operator!=(ShaderUniform const &in_that) const
- This function is used to check an object for equivalence to this. - Parameters
- in_that – The object to compare to this. 
- Returns
- true if the objects are not equivalent, false otherwise. 
 
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inline bool operator==(ShaderUniform const &in_that) const
- This function is used to check an object for equivalence to this. - Parameters
- in_that – The object to compare to this. 
- Returns
- true if the objects are equivalent, false otherwise. 
 
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inline ShaderUniform()
 
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inline bool Equals(ShaderUniform const &in_that) const
