WorldPoint
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class HPS::WorldPoint : public HPS::Point_3D<float>
- The WorldPoint class is a basic 3D point that is assumed to represent a location in world space. - Public Functions - 
inline WorldPoint(float px = 0.0f, float py = 0.0f, float pz = 0.0f)
- Initializes a new Point. 
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inline WorldPoint(Point const &in_point)
- Copies the existing point in_point. 
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WorldPoint(WindowKey const &in_window, CameraPoint const &in_point)
- Converts the point in_point to world space via in_window. 
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WorldPoint(WindowKey const &in_window, InnerPixelPoint const &in_point)
- Converts the point in_point to world space via in_window. 
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WorldPoint(WindowKey const &in_window, InnerWindowPoint const &in_point)
- Converts the point in_point to world space via in_window. 
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WorldPoint(WindowKey const &in_window, ObjectPoint const &in_point)
- Converts the point in_point to world space via in_window. 
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WorldPoint(WindowKey const &in_window, PixelPoint const &in_point)
- Converts the point in_point to world space via in_window. 
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WorldPoint(WindowKey const &in_window, WindowPoint const &in_point)
- Converts the point in_point to world space via in_window. 
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WorldPoint(WindowKey const &in_window, WorldPoint const &in_point)
- Converts the point in_point to world space via in_window. 
 
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inline WorldPoint(float px = 0.0f, float py = 0.0f, float pz = 0.0f)
