VectorSettings

class cee.ug.VectorSettings()

Specification of how to render vector arrows for the given result on the model, on cutting planes and on isosurfaces.

Use this object to control the visual appearance of vector arrows in the 3D viewer. With colorMode you can specify whether vectors should use a singleVectorColor, the color mapping from the object’s scalar fringes, or the color mapping from a provided scalar result ID. You can also setup relative or absolute scaling with scaleMode and perform filtering and clamping of the vector magnitudes (lengths), with setFilteringRange and setClampingRange respectively.

Accessors

  • arrowHeadRelativeLength

  • arrowHeadRelativeRadius

  • arrowShaftRelativeRadius

  • clampingRangeMaximum

  • clampingRangeMinimum

  • colorMode

  • drawMaxCount

  • drawMode

  • drawSkipBy

  • dynamicSymmetricArrowsScalarId

  • filteringRangeMaximum

  • filteringRangeMinimum

  • isClampingEnabled

  • isFilteringEnabled

  • mapScalarResultId

  • projectVectorsOnSurface

  • resultId

  • scaleFactor

  • scaleMode

  • singleVectorColor

  • vectorType


Accessors

cee.ug.arrowHeadRelativeLength()

The length of the vector arrow head relative to the vector length.

Return type:

number

cee.ug.arrowHeadRelativeLength(headRelativeLength)
Arguments:
  • headRelativeLength (number) – None

Return type:

void

cee.ug.arrowHeadRelativeRadius()

The radius of the vector arrow head relative to the vector length.

Return type:

number

cee.ug.arrowHeadRelativeRadius(headRelativeRadius)
Arguments:
  • headRelativeRadius (number) – None

Return type:

void

cee.ug.arrowShaftRelativeRadius()

The radius of the vector arrow shaft relative to the vector length.

Return type:

number

cee.ug.arrowShaftRelativeRadius(shaftRelativeRadius)
Arguments:
  • shaftRelativeRadius (number) – None

Return type:

void

cee.ug.clampingRangeMaximum()

The maximum length the vectors will have if clamping is enabled. This will be undefined if clamping is disabled.

Return type:

number

cee.ug.clampingRangeMinimum()

The minimum length the vectors will have if clamping is enabled. This will be undefined if clamping is disabled.

Return type:

number

cee.ug.colorMode()

The coloring mode of the vector arrows. This can be either single color, as specified by singleVectorColor, color by fringes, where the color is taken from the scalar result in the object on which the vector arrows are mapped, or color by a given result ID, where the color is taken from the scalar results referenced by mapScalarResultId.

Return type:

VectorColorMode

cee.ug.colorMode(colorMode)
Arguments:
  • colorMode (VectorColorMode) – None

Return type:

void

cee.ug.drawMaxCount()

If there are more vectors than specified with setDrawMaximumCount(), every n’th vector arrow will be skipped to reduce the number of arrows to within maximum count.

When set to 0, all vectors will be drawn

Note! If drawSkipBy is set to value other than 0, this skip by value will be used and maximum count ignored!

Return type:

number

cee.ug.drawMaxCount(skipBy)
Arguments:
  • skipBy (number) – None

Return type:

void

cee.ug.drawMode()

The rendering mode for the vector result.

Vectors can either be drawn as 3D arrows (default) or a simplified version

Return type:

VectorDrawMode

cee.ug.drawMode(drawMode)
Arguments:
  • drawMode (VectorDrawMode) – None

Return type:

void

cee.ug.drawSkipBy()

Get number of vectors to skip between each vector that is drawn. Default 0.

If set > 0, will draw every n’th vector. No guarantee of an even distribution.

Return type:

number

cee.ug.drawSkipBy(skipBy)
Arguments:
  • skipBy (number) – None

Return type:

void

cee.ug.dynamicSymmetricArrowsScalarId()

The id of the scalar result used to determine directions of dynamic symmetric arrows. Use setVectorTypeDynamicSymmetricArrow to set this value.

Return type:

number

cee.ug.filteringRangeMaximum()

The maximum length the vectors need to have to be visible when filtering is enabled. This will be undefined if filtering is disabled.

Return type:

number

cee.ug.filteringRangeMinimum()

The minimum length the vectors need to have to be visible when filtering is enabled. This will be undefined if filtering is disabled.

Return type:

number

cee.ug.isClampingEnabled()

Whether clamping of this vector result is enabled.

Return type:

boolean

cee.ug.isFilteringEnabled()

Whether filtering of this vector result is enabled.

Return type:

boolean

cee.ug.mapScalarResultId()

The scalar results ID to reference for coloring vectors if colorMode is COLOR_BY_MAP_SCALAR.

Return type:

number

cee.ug.mapScalarResultId(scalarResultId)
Arguments:
  • scalarResultId (number) – None

Return type:

void

cee.ug.projectVectorsOnSurface()

Set if the vectors should be projected onto the model surface or not (default is false)

If set to true, all vectors are projected onto the surface using the surface normal in that point to define the plane to project onto.

This works in the similar way to the CuttingPlane::setProjectVectorsOnPlane() method.

NOTE: It is only in effect when having PER_NODE and PER_ELEMENT_NODE vector results

Return type:

boolean

cee.ug.projectVectorsOnSurface(project)
Arguments:
  • project (boolean) – None

Return type:

void

cee.ug.resultId()

The id (>=0) of the vector result. This id corresponds to the id in ModelDirectory.vectorResultArray.

Return type:

number

cee.ug.scaleFactor()

The scaling factor to use for the vector arrows. This factor is interpreted as either absolute or relative based on scaleMode.

Return type:

number

cee.ug.scaleFactor(scaleFactor)
Arguments:
  • scaleFactor (number) – None

Return type:

void

cee.ug.scaleMode()

The scaling mode to use for the vector arrows (absolute or relative).

Return type:

VectorScaleMode

cee.ug.scaleMode(scaleMode)
Arguments:
  • scaleMode (VectorScaleMode) – None

Return type:

void

cee.ug.singleVectorColor()

The color to use for the vectors if colorMode is SINGLE.

Return type:

Color3Like

cee.ug.singleVectorColor(singleColor)
Arguments:
  • singleColor (Color3Like) – None

Return type:

void

cee.ug.vectorType()

The visualization type for the vector result. Use the methods setVectorTypeArrow, setVectorTypeSymmetricArrow etc to set this property.

Return type:

VectorType

Methods

disableClamping

VectorSettings.disableClamping()

Disables any clamping of the vectors. They will be rendered with the length specified by the vector result and scaling.

Return type:

void

disableFiltering

VectorSettings.disableFiltering()

Disables any filtering of the vectors. They will be rendered with the length specified by the vector result and scaling.

Return type:

void

getAsProperties

VectorSettings.getAsProperties()

Gets the settings for this object as a Plain Old JavaScript Object (POJO).

Return type:

VectorSettingsProperties

setClampingRange

VectorSettings.setClampingRange(clampMinLength, clampMaxLength)
Arguments:
  • clampMinLength (number) – None

  • clampMaxLength (number) – None

Specifies to clamp all vectors between the given min and max length.

When enabled, all vectors will be clamped into the given <clampMinLength, clampMaxLength> range. So if clampMinLength = clampMaxLength, all vectors will be drawn with the same length, regardless of the magnitude of the vector.

Note: The clamping is done before any scaling.

Return type:

void

setFilteringRange

VectorSettings.setFilteringRange(minLength, maxLength)
Arguments:
  • minLength (number) – None

  • maxLength (number) – None

Specifies to show only the vectors whose length lies within the given range.

When enabled, only vectors whose length is within the given filter range <filterMinLength, filterMaxLength> will be drawn. All other vectors will be discarded and not drawn.

Note: The filtering is done before any scaling.

Return type:

void

setFromProperties

VectorSettings.setFromProperties(props)
Arguments:

Applies the settings in the given properties object to this vector settings

Return type:

void

setVectorTypeArrow

VectorSettings.setVectorTypeArrow()

Set the visualization type to ARROW - normal arrows.

Return type:

void

setVectorTypeDynamicSymmetricArrow

VectorSettings.setVectorTypeDynamicSymmetricArrow(scalarId)
Arguments:
  • scalarId (number) – The id of the scalar to use to determine arrow directions.

Set the visualization type to DYNAMIC_SYMMETRIC_ARROW - arrows centered on the node/vertex, with arrow head directions determined by the sign of the scalar value at that point.

Note that for mapped vectors on cutting planes, isosurfaces and isovolumes, if dynamicSymmetricArrows scalar does not match the scalar mapped to the cutting plane/isosurface/isovolume, then the vectors will not be displayed.

Return type:

void

setVectorTypeReverseSymmetricArrow

VectorSettings.setVectorTypeReverseSymmetricArrow()

Set the visualization type to REVERSE_SYMMETRIC_ARROW - arrows centered on the node/vertex, with arrow heads pointing inward in both directions

Return type:

void

setVectorTypeSymmetricArrow

VectorSettings.setVectorTypeSymmetricArrow()

Set the visualization type to SYMMETRIC_ARROW - arrows centered on the node/vertex, with arrow heads pointing outwards in both directions

Return type:

void