Texture
-
class
cee.
Texture
() Factory for creating texture objects
Methods
Methods
static fromHTMLImageElement
-
Texture.
fromHTMLImageElement
(htmlImageElement[, textureOptions]) Arguments: - htmlImageElement (
HTMLImageElement
) – None - textureOptions (
TextureOptions
) – optional None
Creates a texture image object from an HTMLImageElement
Note: A general rule is that both dimensions must be a power of two.
To avoid this limitation, pass in texture options with generateMipmaps set to false, wrapMode set to TextureWrapMode.CLAMP_TO_EDGE and minFilter set to LINEAR or NEAREST. E.g.:
const texture = cee.Texture.fromImageData(imageData, { generateMipmaps: false, wrapMode: cee.TextureWrapMode.CLAMP_TO_EDGE, minFilter: cee.TextureMinFilter.LINEAR });
Return type: Texture - htmlImageElement (
static fromImageData
-
Texture.
fromImageData
(imageData[, textureOptions]) Arguments: - imageData (
ImageData
) – None - textureOptions (
TextureOptions
) – optional None
Creates a texture image object from ImageData
Note: A general rule is that both dimensions must be a power of two.
To avoid this limitation, pass in texture options with generateMipmaps set to false, wrapMode set to TextureWrapMode.CLAMP_TO_EDGE and minFilter set to LINEAR or NEAREST. E.g.:
const texture = cee.Texture.fromImageData(imageData, { generateMipmaps: false, wrapMode: cee.TextureWrapMode.CLAMP_TO_EDGE, minFilter: cee.TextureMinFilter.LINEAR });
Return type: Texture - imageData (