Texture
- class cee.Texture()
Factory for creating texture objects
Methods
Methods
static fromHTMLImageElement
- Texture.fromHTMLImageElement(htmlImageElement[, textureOptions])
- Arguments:
htmlImageElement (
HTMLImageElement
) – NonetextureOptions (
TextureOptions
) – optional None
Creates a texture image object from an HTMLImageElement
Note: A general rule is that both dimensions must be a power of two.
To avoid this limitation, pass in texture options with generateMipmaps set to false, wrapMode set to TextureWrapMode.CLAMP_TO_EDGE and minFilter set to LINEAR or NEAREST. E.g.:
const texture = cee.Texture.fromImageData(imageData, { generateMipmaps: false, wrapMode: cee.TextureWrapMode.CLAMP_TO_EDGE, minFilter: cee.TextureMinFilter.LINEAR });
- Return type:
Texture
static fromImageData
- Texture.fromImageData(imageData[, textureOptions])
- Arguments:
imageData (
ImageData
) – NonetextureOptions (
TextureOptions
) – optional None
Creates a texture image object from ImageData
Note: A general rule is that both dimensions must be a power of two.
To avoid this limitation, pass in texture options with generateMipmaps set to false, wrapMode set to TextureWrapMode.CLAMP_TO_EDGE and minFilter set to LINEAR or NEAREST. E.g.:
const texture = cee.Texture.fromImageData(imageData, { generateMipmaps: false, wrapMode: cee.TextureWrapMode.CLAMP_TO_EDGE, minFilter: cee.TextureMinFilter.LINEAR });
- Return type:
Texture