Texture

class cee.Texture()

Factory for creating texture objects


Methods

static fromHTMLImageElement

Texture.fromHTMLImageElement(htmlImageElement[, textureOptions])
Arguments:
  • htmlImageElement (HTMLImageElement) – None

  • textureOptions (TextureOptions) – optional None

Creates a texture image object from an HTMLImageElement

Note: A general rule is that both dimensions must be a power of two.

To avoid this limitation, pass in texture options with generateMipmaps set to false, wrapMode set to TextureWrapMode.CLAMP_TO_EDGE and minFilter set to LINEAR or NEAREST. E.g.:

const texture = cee.Texture.fromImageData(imageData,
    { generateMipmaps: false,
      wrapMode: cee.TextureWrapMode.CLAMP_TO_EDGE,
      minFilter: cee.TextureMinFilter.LINEAR
    });
Return type:

Texture

static fromImageData

Texture.fromImageData(imageData[, textureOptions])
Arguments:
  • imageData (ImageData) – None

  • textureOptions (TextureOptions) – optional None

Creates a texture image object from ImageData

Note: A general rule is that both dimensions must be a power of two.

To avoid this limitation, pass in texture options with generateMipmaps set to false, wrapMode set to TextureWrapMode.CLAMP_TO_EDGE and minFilter set to LINEAR or NEAREST. E.g.:

const texture = cee.Texture.fromImageData(imageData,
    { generateMipmaps: false,
      wrapMode: cee.TextureWrapMode.CLAMP_TO_EDGE,
      minFilter: cee.TextureMinFilter.LINEAR
    });
Return type:

Texture