State

class cee.usg.State()

A state connects a geometry to the results (scalar, vector, displacement and transformations) for a given time, frequency, load case etc.

A model can have an arbitrary number of states, but only one can be shown at any given time.

To create an animation you can create multiple states, and then only change the UnstructGridModel.currentStateIndex property to advance the animation.

A state must have one and only one geometry.

The state can also have a scalar, vector, displacement and transformation result.

For the results, you only have to specify the results for the parts that have results. Results are mapped to part via the zero based part index.


Accessors

State.geometry()

The one and only geometry in this state

Return type:

Geometry

State.geometry(geometry)
Arguments:
Return type:

void

State.name()

The user defined name of the state

Return type:

string

State.name(name)
Arguments:
  • name (string) – None

Return type:

void

State.referenceValue()

The user defined reference value of the state (time, frequency, load case index, etc)

Return type:

number

State.referenceValue(value)
Arguments:
  • value (number) – None

Return type:

void

Methods

getBoundingBox

State.getBoundingBox()

Returns the BoundingBox (in world coordinates) of the model.

Return type:

BoundingBox

getFringesResultRange

State.getFringesResultRange()

Get the min/max value of the scalar result in this part.

Return type:

Range

getPartDisplacementsAt

State.getPartDisplacementsAt(partIndex)
Arguments:
  • partIndex (number) – None

Get the displacement result at the given zero based index, otherwise null.

Return type:

PartDisplacements

getPartFringesAt

State.getPartFringesAt(partIndex)
Arguments:
  • partIndex (number) – None

Returns the PartScalars defining the fringes result shown on the given part. Null when none is specified.

Return type:

PartScalars

getPartTransformationAt

State.getPartTransformationAt(partIndex)
Arguments:
  • partIndex (number) – None

Get the transformation matrix for the given part in this state, null if none is specified.

Return type:

Mat4

getPartVectorsAt

State.getPartVectorsAt(partIndex)
Arguments:
  • partIndex (number) – None

Returns the PartVectors defining the vector result shown on the given part. Null if not specified.

Return type:

PartVectors

getVectorLengthRange

State.getVectorLengthRange()

The range (min/max) of the vector lengths in all parts

Return type:

Range

removeAllPartDisplacements

State.removeAllPartDisplacements()

Remove all displacement results in this state

Return type:

void

removeAllPartFringes

State.removeAllPartFringes()

Remove all scalar fringes results from this state

Return type:

void

removeAllPartTransformations

State.removeAllPartTransformations()

Remove the transformation matrices for all parts in this state

Return type:

void

removeAllPartVectors

State.removeAllPartVectors()

Remove all vector results for all parts in this state

Return type:

void

setPartDisplacementsAt

State.setPartDisplacementsAt(partIndex, partDisplacements)
Arguments:

Set the displacement result for the given part in this state

Note: The PartSettings.displacementVisible property must be true to show the result (default true)

Return type:

void

setPartFringesAt

State.setPartFringesAt(partIndex, partFringes)
Arguments:
  • partIndex (number) – None

  • partFringes (PartScalars) – None

Set the scalar result that should be shown as fringes for the given part in this state.

Note: The PartSettings.fringesVisible property must be true to show the result (default true)

Return type:

void

setPartTransformationAt

State.setPartTransformationAt(partIndex, partTransformationMatrix)
Arguments:
  • partIndex (number) – None

  • partTransformationMatrix (Mat4) – None

Set the transformation result (matrix) for the given part in this state.

Return type:

void

setPartVectorsAt

State.setPartVectorsAt(partIndex, partVectors)
Arguments:
  • partIndex (number) – None

  • partVectors (PartVectors) – None

Set the vector result that should be shown as vector arrows for the given part in this state.

Note: The PartSettings.vectorsVisible property must be true to show the result (default true)

Return type:

void