UnstructGridModel

class cee.usg.UnstructGridModel()

The UnstructGridModel implements a client side model for handling surface CAE models.

It handles surface elements with any number of nodes. A model has one or more State``s, which links a ``Geometry to scalar, displacement and transformation results for that geometry in that state.

Here is a simple example of how to create an usg model containing a single quad element with a per node scalar result in one state:

let model = new cee.usg.UnstructGridModel();
this.m_view.addModel(model);

let geometry = new cee.usg.Geometry();
let part = geometry.addPart();

// Create a single quad mesh
const nodeArr = [0,0,0, 1,0,0, 1,1,0, 0,1,0];
const elConnArr = [0,1,2,3];
part.mesh = new cee.usg.Mesh(nodeArr, 4, elConnArr);

// Configure the visual appearance of the part
part.settings.color = new cee.Color3(1,0,0);
part.settings.drawStyle = cee.usg.DrawStyle.SURFACE_MESH

// Create a state, set the geometry and add the scalar result
let state = model.addState();
state.geometry = geometry;

let scalarArr = [1,2,3,4];
state.setPartFringesAt(0, new cee.usg.PartScalars(cee.usg.ResultMapping.PER_NODE, scalarArr));

// Configure the mapper to use, and
const mapper = new cee.ScalarMapperFilledContoursUniform();
mapper.colorArray = cee.ColorTableFactory.color4TableArray(cee.ColorTable.NORMAL, 15);
mapper.setRange(1,4);
model.fringesSettings.scalarMapper = mapper;

// Add a color legend based on the mapper
this.m_view.overlay.addCustomColorLegendForScalarMapper(mapper, "Demo result", 1);

This code sample produces the following image in the 3D Viewer:

../../_images/UsgModel.png

Constructors

Accessors

  • currentState

  • currentStateIndex

  • displacementSettings

  • fringesSettings

  • name

  • stateCount

  • vectorSettings


Constructors

UnstructGridModel.constructor([options])
Arguments:

Create the UnstructGridModel

Use the options to set the resource usage strategy for the model in a multi-state scenario. See UnstructGridModelOptions for more info.

Return type:

UnstructGridModel

Accessors

cee.usg.currentState()

The zero based index of the state currently shown in the view

Return type:

State

cee.usg.currentStateIndex()

The state to show in the view.

The given zero-based index must be between 0 and stateCount - 1.

Return type:

number

cee.usg.currentStateIndex(stateIndex)
Arguments:
  • stateIndex (number) – None

Return type:

void

cee.usg.displacementSettings()

Settings for the displacement results

Return type:

DisplacementSettings

cee.usg.fringesSettings()

Settings for the scalars shown as fringes on the model

Return type:

ScalarSettings

cee.usg.name()

The name of the geometry model. Mainly used for debugging.

Return type:

string

cee.usg.name(name)
Arguments:
  • name (string) – None

Name of the model.

Mainly used for debugging.

Return type:

void

cee.usg.stateCount()

Returns the number of states in this model

Return type:

number

cee.usg.vectorSettings()

Settings for the scalars shown as fringes on the model

Return type:

VectorSettings

Methods

addState

UnstructGridModel.addState()

Add a state to the model.

The added state is returned.

Return type:

State

deleteAllStates

UnstructGridModel.deleteAllStates()

Delete all states in the model.

Return type:

void

deleteStateAt

UnstructGridModel.deleteStateAt(stateIndex)
Arguments:
  • stateIndex (number) – None

Delete a state at the given zero based index.

Return type:

void

deleteStateRange

UnstructGridModel.deleteStateRange(startIndex[, deleteCount])
Arguments:
  • startIndex (number) – None

  • deleteCount (number) – optional None

Delete a range of states. First state that will be deleted is the state with the given index If deleteCount is omitted, all states starting with the given index will be deleted.

Works similar to the splice method on Javascript arrays

Return type:

void

getBoundingBox

UnstructGridModel.getBoundingBox([_options])
Arguments:
  • _options (ModelBoundingBoxOptions) – optional None

Returns the BoundingBox (in world coordinates) of the current state within the model.

The returned bounding box will reflect the currently visible objects in the model.

Note that this method does not support any ModelBoundingBoxOptions

Return type:

BoundingBox

getDefaultCameraConfig

UnstructGridModel.getDefaultCameraConfig()

Returns default camera configuration, which is always null for this model.

Return type:

unknown

getFringesResultRange

UnstructGridModel.getFringesResultRange()

Get the range of the scalar result in this model

Return type:

Range

getStateArray

UnstructGridModel.getStateArray()

Returns a readonly array of all the states in the model

Return type:

unknown

getStateAt

UnstructGridModel.getStateAt(stateIndex)
Arguments:
  • stateIndex (number) – None

Returns a reference to the state at the given index

Return type:

State

rayIntersect

UnstructGridModel.rayIntersect(ray)
Arguments:
  • ray (Ray) – None

Performs picking on the model in the current state.

If something was hit, returns a HitItem containing information about the part and primitive that was hit.

If nothing was hit, returns null.

Return type:

HitItem