Animation
- class cee.cug.Animation()
Properties
Methods
Properties
- Animation.particleTraceAnimationStepCount
- Type:
number
The number of steps to use for the particle trace animation.
The number of steps will be used to calculate the delta time for each step in the animation based on the total time of all active traces.
- Animation.targetFrameRate
- Type:
number
The target animation speed in frames per second (fps).
This will be the maximum animation speed, but the actual speed may be lower for large models or slow clients.
Methods
runAnimation
- Animation.runAnimation(run)
- Arguments:
run (
boolean
) – None
Starts or stops an animation
- Return type:
void
runParticleTraceAnimation
- Animation.runParticleTraceAnimation(run)
- Arguments:
run (
boolean
) – None
Starts or stops a particle trace animation.
- Return type:
void
setFirstFrame
- Animation.setFirstFrame()
- Return type:
void
setLastFrame
- Animation.setLastFrame()
- Return type:
void
setNextFrame
- Animation.setNextFrame()
- Return type:
void
setPreviousFrame
- Animation.setPreviousFrame()
- Return type:
void