HitItem
-
class
cee.ug.
HitItem
() Interface for an object describing the result of a picking action on a
RemoteModel
.This object is provided to the
RayIntersectCallback
.
Properties
anythingHit
elementArea
elementEdgeIndex
elementFaceIndex
elementId
elementIndex
elementNodeIndex
elementNodeResult
elementResult
elementResultIsInterpolated
elementTriangleVertices
elementType
elementVolume
frameIndex
geometryIndex
intersectionPoint
intersectionPointNormal
intersectionPointResult
nodeId
nodeIndex
nodePosition
nodeResult
nodeResultIsInterpolated
objectId
objectIndex
objectName
objectType
scalarResultName
Properties
-
HitItem.
anythingHit
Type: boolean Whether anything was hit during the action. If false, the other properties in this object will be undefined.
-
HitItem.
elementArea
Type: number The area of the element (if applicable)
-
HitItem.
elementEdgeIndex
Type: number The local index (zero based) of the closest element edge to the actual intersection point in the data model on the server that was hit
-
HitItem.
elementFaceIndex
Type: number The local index (zero based) of the element face that was hit
-
HitItem.
elementId
Type: number The id of the element in the data model on the server that was hit
-
HitItem.
elementIndex
Type: number The index (zero based) of the element in the data model on the server that was hit
-
HitItem.
elementNodeIndex
Type: number The local index (zero based) of the closest element node to the actual intersection point in the data model on the server that was hit
-
HitItem.
elementNodeResult
Type: number The scalar result in the closest element node. Only defined if the current result is per element node
-
HitItem.
elementResult
Type: number The scalar result in the element that was hit.
-
HitItem.
elementResultIsInterpolated
Type: boolean Whether the element result is interpolated (e.g. from a nodal result). False if the result is an actual per element result.
-
HitItem.
elementTriangleVertices
Type: [number] A tessellation of triangles of the element that was hit.
This array contains x,y,z values for each triangle vertex. So there will be 9 values (3 vertices * (x,y,z)) per triangle. This can be used to highlight the selected element using the geometry or the markup model.
-
HitItem.
elementType
Type: string The type of the element in the data model on the server that was hit, for example ‘Quad’, ‘Tetrahedron’, ‘Hexahedron’
-
HitItem.
elementVolume
Type: number The volume of the element (if applicable)
-
HitItem.
frameIndex
Type: number The index of the frame in which the picking occurred. This is 0 unless there is an animation.
-
HitItem.
geometryIndex
Type: number The index of the CAE geometry.
In almost all cases this will be 0. If using a partially adaptive model with remeshing only on parts of the model (e.g. in a Forging process) the concept of multiple geometries might be relevant.
-
HitItem.
intersectionPoint
Type: Vec3 The 3d point (in world coordinates) on the surface that was hit.
This is the actual point that was hit
-
HitItem.
intersectionPointNormal
Type: Vec3 The normal of the surface at the point where the surface was hit.
-
HitItem.
intersectionPointResult
Type: number The interpolated scalar result in the
intersectionPoint
.
-
HitItem.
nodeId
Type: number The id of the closest node to the actual intersection point in the data model on the server that was hit
-
HitItem.
nodeIndex
Type: number The index (zero based) of the closest node to the actual intersection point in the data model on the server that was hit
-
HitItem.
nodePosition
Type: Vec3 The 3d point (in world coordinates) of the closest node as identified by nodeId/nodeIndex
Use intersectionPoint for the actual point on the model that was hit
-
HitItem.
nodeResult
Type: number The scalar result in the closest node as indicated by
nodeId
/nodeIndex
.
-
HitItem.
nodeResultIsInterpolated
Type: boolean Whether the node result is interpolated (e.g. from a per element result). False if the result is an actual per node result.
-
HitItem.
objectId
Type: number The id of the object (part/iso/cut/isovol) that was hit
-
HitItem.
objectIndex
Type: number The index of the object (part/iso/cut/isovol) that was hit
-
HitItem.
objectName
Type: string The name of the object (part/iso/cut/isovol) that was hit
-
HitItem.
objectType
Type: ObjectType The type of object (part/iso/cut/isovol) that was hit
-
HitItem.
scalarResultName
Type: string The name of the scalar that the results
elementResult
andnodeResult
apply to.