HitItem
- class cee.ug.HitItem()
Interface for an object describing the result of a picking action on a
RemoteModel
.This object is provided to the
RayIntersectCallback
.
Properties
Properties
- HitItem.anythingHit
- Type:
boolean
Whether anything was hit during the action. If false, the other properties in this object will be undefined.
- HitItem.elementArea
- Type:
number
The area of the element (if applicable)
- HitItem.elementEdgeIndex
- Type:
number
The local index (zero based) of the closest element edge to the actual intersection point in the data model on the server that was hit
- HitItem.elementFaceIndex
- Type:
number
The local index (zero based) of the element face that was hit
- HitItem.elementId
- Type:
number
The id of the element in the data model on the server that was hit
- HitItem.elementIndex
- Type:
number
The index (zero based) of the element in the data model on the server that was hit
- HitItem.elementNodeIndex
- Type:
number
The local index (zero based) of the closest element node to the actual intersection point in the data model on the server that was hit
- HitItem.elementNodeResult
- Type:
number
The scalar result in the closest element node. Only defined if the current result is per element node
- HitItem.elementResult
- Type:
number
The scalar result in the element that was hit.
- HitItem.elementResultIsInterpolated
- Type:
boolean
Whether the element result is interpolated (e.g. from a nodal result). False if the result is an actual per element result.
- HitItem.elementTriangleVertices
- Type:
[number]
A tessellation of triangles of the element that was hit.
This array contains x,y,z values for each triangle vertex. So there will be 9 values (3 vertices * (x,y,z)) per triangle. This can be used to highlight the selected element using the geometry or the markup model.
- HitItem.elementType
- Type:
string
The type of the element in the data model on the server that was hit, for example ‘Quad’, ‘Tetrahedron’, ‘Hexahedron’
- HitItem.elementVolume
- Type:
number
The volume of the element (if applicable)
- HitItem.frameIndex
- Type:
number
The index of the frame in which the picking occurred. This is 0 unless there is an animation.
- HitItem.geometryIndex
- Type:
number
The index of the CAE geometry.
In almost all cases this will be 0. If using a partially adaptive model with remeshing only on parts of the model (e.g. in a Forging process) the concept of multiple geometries might be relevant.
- HitItem.intersectionPoint
- Type:
Vec3
The 3d point (in world coordinates) on the surface that was hit.
This is the actual point that was hit
- HitItem.intersectionPointNormal
- Type:
Vec3
The normal of the surface at the point where the surface was hit.
- HitItem.intersectionPointResult
- Type:
number
The interpolated scalar result in the
intersectionPoint
.
- HitItem.nodeId
- Type:
number
The id of the closest node to the actual intersection point in the data model on the server that was hit
- HitItem.nodeIndex
- Type:
number
The index (zero based) of the closest node to the actual intersection point in the data model on the server that was hit
- HitItem.nodePosition
- Type:
Vec3
The 3d point (in world coordinates) of the closest node as identified by nodeId/nodeIndex
Use intersectionPoint for the actual point on the model that was hit
- HitItem.nodeResult
- Type:
number
The scalar result in the closest node as indicated by
nodeId
/nodeIndex
.
- HitItem.nodeResultIsInterpolated
- Type:
boolean
Whether the node result is interpolated (e.g. from a per element result). False if the result is an actual per node result.
- HitItem.objectId
- Type:
number
The id of the object (part/iso/cut/isovol) that was hit
- HitItem.objectIndex
- Type:
number
The index of the object (part/iso/cut/isovol) that was hit
- HitItem.objectName
- Type:
string
The name of the object (part/iso/cut/isovol) that was hit
- HitItem.objectType
- Type:
ObjectType
The type of object (part/iso/cut/isovol) that was hit
- HitItem.scalarResultName
- Type:
string
The name of the scalar that the results
elementResult
andnodeResult
apply to.