RaySphereIntersector
- class cee.RaySphereIntersector()
Helper class for computing the intersection between a ray and number of points with a given threshold (the radius).
Constructors
Constructors
- RaySphereIntersector.constructor()
- Return type:
RaySphereIntersector
Methods
static findAllIntersectedSpheresOrderedByDistanceToRay
- RaySphereIntersector.findAllIntersectedSpheresOrderedByDistanceToRay(ray, radius, pointsArr)
- Arguments:
ray (
Ray
) – Noneradius (
number
) – NonepointsArr (
ArrayLike
) – None
Find all the points (spheres) intersected by the ray, and return them ordered by the distance to the Ray (closest first).
The spheres are defined with a radius and an array of points in the pointsArr array
The pointsArr array contains a number of sphere centers in a 1d array: <s1.x, s1.y, s1.z, s2.x, s2.y, s2.z> …
- Return type:
[function]
static findClosestIntersectedSphereToRay
- RaySphereIntersector.findClosestIntersectedSphereToRay(ray, radius, pointsArr)
- Arguments:
ray (
Ray
) – Noneradius (
number
) – NonepointsArr (
ArrayLike
) – None
Returns the index of the closest intersected sphere to the ray
The spheres are defined with a radius and an array of points in the pointsArr array
The pointsArr array contains a number of sphere centers in a 1d array: <s1.x, s1.y, s1.z, s2.x, s2.y, s2.z> …
- Return type:
number