RaySphereIntersector

class cee.RaySphereIntersector()

Helper class for computing the intersection between a ray and number of points with a given threshold (the radius).

Constructors


Constructors

RaySphereIntersector.constructor()
Return type:

RaySphereIntersector

Methods

static findAllIntersectedSpheresOrderedByDistanceToRay

RaySphereIntersector.findAllIntersectedSpheresOrderedByDistanceToRay(ray, radius, pointsArr)
Arguments:
  • ray (Ray) – None

  • radius (number) – None

  • pointsArr (ArrayLike) – None

Find all the points (spheres) intersected by the ray, and return them ordered by the distance to the Ray (closest first).

The spheres are defined with a radius and an array of points in the pointsArr array

The pointsArr array contains a number of sphere centers in a 1d array: <s1.x, s1.y, s1.z, s2.x, s2.y, s2.z> …

Return type:

[function]

static findClosestIntersectedSphereToRay

RaySphereIntersector.findClosestIntersectedSphereToRay(ray, radius, pointsArr)
Arguments:
  • ray (Ray) – None

  • radius (number) – None

  • pointsArr (ArrayLike) – None

Returns the index of the closest intersected sphere to the ray

The spheres are defined with a radius and an array of points in the pointsArr array

The pointsArr array contains a number of sphere centers in a 1d array: <s1.x, s1.y, s1.z, s2.x, s2.y, s2.z> …

Return type:

number