ParticleTraceUtils
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class cee.ug.ParticleTraceUtils()
- Helper functions for particle traces 
Constructors
Methods
static computeGridPoints
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ParticleTraceUtils.computeGridPoints(center, normal, numU, numV, groupSpacing)
- Arguments: - center (Vec3Like) – The center of the grid of generated points
- normal (Vec3Like) – The normal of the surface which the grid points will be on.
- numU (number) – Number of grid point in the U direction.
- numV (number) – Number of grid points in the V direction.
- groupSpacing (number) – The distance between each point in the grid.
 - Computes a grid of points based on the given point and normal and returns the array of points - Useful for generating particle trace seed points. All grid points will be in the plane specified by the given center and normal, centered around the center. - Returns: - An array of Vec3 points forming a grid as specified. The grid will contain numU*numV points. - Return type: - [Vec3] 
- center (
static seedPointsFromPointsAndNormals
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ParticleTraceUtils.seedPointsFromPointsAndNormals(pointArr, normalArr, modelBoundingBox[, planeFilter])
- Arguments: - pointArr (ArrayLike) – The result of a QueryPartSurfacePositions
- normalArr (ArrayLike) – Per point normals. The normal is used to nudge the seed point a bit in the opposite direction of the normal. This is to cater for the seed point being inside the volume and not outside due to numeric precision.
- modelBoundingBox (BoundingBox) – Model bounding box. Used to figure out how much to nudge the seed points to be inside the volume
- planeFilter (Plane) – optional If a plane is passed in this parameter, only centroids that are on or very close to this plane will be used.
 - Compute seed points based on the centroids of the visible element surfaces of a part. - Returns: - An array of Vec3 points. - Return type: - [Vec3] 
- pointArr (
 
        