glTF Reader
The glTF Reader provides access to visualization data stored within a particular glTF file. A file does not need to have a particular extension to be read correctly by HOOPS Exchange; however, the file extensions of glTF files that you can expect to be loaded by HOOPS Exchange are:
- .gltf
- .glb
Physically-Based Rendering Material
As of version 2019 HOOPS Exchange now supports physically based rendering (PBR) materials with A3DGraphMaterialData
structure.
PBR related information are read from glTF formats.
Miscellaneous
Supported
- Version 2.0 files only (tinygltf limitation; only “asset” data is correctly parsed from 1.0 files)
- Vertex position, normal, color, texture coordinate sets 0 and 1
- Triangles
- Full texture support and material data: normal, occlusion, emissive
- Physically Based Rendering (PBR) textures and constants: base color, metallness, roughness
- Texture file formats: JPEG, PNG, BMP, GIF (handled by tinygltf)
- Cameras
Unsupported
- Version 1.0 files
- Vertex tangents
- Animations
- Skins
- Extensions
- Shaders
- Sparse accessors (currently not supported by tinygltf)
- Byte-swapping for Big-Endian platforms
Assembly
This concept is not supported by glTF.
B-rep
This concept is not supported by glTF.
Visualization
The triangle information is parsed and provided via HOOPS Exchange.
Views
This concept is not supported by glTF.
PMI
This concept is not supported by glTF.
The detailed description of the material data format is included in the documentation of the A3DGraphMaterialData
structure.
For more information about accessing textures and attributes, please read the documentation for the A3DGlobalData
,
A3DGraphMaterialData
,
A3DGraphTextureApplicationData
and
A3DMiscAttributeData
structures.
Restrictions
- Compressed .glb files are currently unsupported.
- Reading glTF is not available on iOS and Android.