Class for storing performance info stats.
Total amount of time (in seconds) used to draw the last frame.
Average over the last 10 renderings.
Time (in seconds) used to create the visible part collection.
Time (in seconds) used to build the rendering queue.
Time (in seconds) used to sort the render queue.
Time (in seconds) used to render the pre-processed rendering queue.
Number of renderings.
Number of visible parts.
Number of parts that was drawn.
Number of vertices (nodes, points) used to draw.
Number of triangles (GL_TRIANGELS)
Total number of GL primitives drawn (lines, points, polygons, etc). For strips the number of resulting triangles.
Number of render state changes.
Number of shader program changes.
Number of VBOs in use.
Total memory used by VBOs (in megabytes)
- double totalDrawTime