cee::vtfx::TransformationResultValuesBlock
-
class
TransformationResultValuesBlock
: public Block A block for a rigid body transformation matrix.
The block maps to an element block.
As expected for a rigid body transformation, the matrix applies to every item of an element block. The matrix is specified as 3 columns by 4 rows:
| 00 01 02 | M = | 10 11 12 | | 20 21 22 | | 30 31 32 |
The first index is the row index, the second is the column index. The array is stored in a row first, then column order.
This is equivalent to the standard four by four transformation matrices used with homogeneous coordinates, where the fourth column is taken to be [0 0 0 1]T. The coordinates (x0, y0, z0) are transformed into (x,y,z) as specified in the following equation:
[x, y, z] = [x0, y0, z0, 1]*M
Use the transformation result block (see TransformationResultBlock) to define which transformation result value blocks shall apply for which state.
Public Functions
-
TransformationResultValuesBlock
(int blockId) Constructs an empty transformation result values block.
Id must be >= 0 and unique for all result transformation result values blocks within a database.
-
~TransformationResultValuesBlock
()
-
int
mapToBlockId
(BlockType *blockType) const Returns the id of the block the transformation matrix maps to.
blockType is a pointer to the int variable to store the block type.
Returns -1 if an error occurred. Check the log for more information.
-
bool
setMapToBlockId
(int blockId, Block::BlockType blockType) Sets the id of the element or indexed face set block to map the transformation matrix to.
Returns false if error occurred. Check the log for more information.
-
Mat4d
matrix
() const Returns the transformation matrix defined in this block.
Use this method to get the matrix defined in this block.
-
virtual bool
checkValidity
() const Returns false if the weak validity check fails.
-