cee::geo::DataIndexedTriangles
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class
DataIndexedTriangles
: public Data Data structure representing indexed triangles data for a geometry part
Each triangle is defined by three connectivity indices into the vertices array. The created data will have
indices.size()/3
triangles.See also
GeometryModel, Part, Data, DataTriangleFan, and DataTriangleStrip
Public Functions
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DataIndexedTriangles
() Constructs an empty data object.
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DataIndexedTriangles
(const std::vector<Vec3d> &vertices, const std::vector<unsigned int> &indices) Constructs triangle data defined by an array of vertices and an array of connectivity indices.
Each triangle is defined by three indices. The created data will have
indices.size()/3
triangles.// Triangle vertices and indices std::vector<cee::Vec3d> triangleVertices; triangleVertices.push_back(cee::Vec3d(0.0, 0.0, 2.0)); triangleVertices.push_back(cee::Vec3d(2.0, 0.0, 2.0)); triangleVertices.push_back(cee::Vec3d(1.0, 0.0, 3.0)); std::vector<unsigned int> triangleIndices = { 0, 1, 2 }; // Create a triangle data part using the vertices and connectivities cee::PtrRef<cee::geo::DataIndexedTriangles> triangleDataPart = new cee::geo::DataIndexedTriangles(triangleVertices, triangleIndices);
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virtual Type
type
() const Returns Data::INDEXED_TRIANGLES.
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virtual BoundingBox
boundingBox
() const Returns the bounding box of the part data.
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std::vector<Vec3d>
vertices
() const Returns array of vertices used to define the triangles.
See also
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std::vector<unsigned int>
indices
() const Returns the array of connectivity indices used to tell which coordinates to build up the each triangle.
Each triangle is defined by three indices. The data will have
indices.size()/3
triangles.See also
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void
setIndices
(const std::vector<unsigned int> &indices) Sets connectivity indices used to tell which coordinates to build up each triangle.
The array must contain 3 indices per triangle.
See also
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size_t
triangleCount
() const Returns number of triangles in this data object.
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void
removeAll
() Clears all data.
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