cee::vis::CameraInputHandlerZoom

class CameraInputHandlerZoom : public CameraInputHandler

Camera input handler implementing standard Ceetron style Zoom navigation.

  • Left button: Pan

  • Right button: Rotate

  • Middle button or Left+Right: Zoom

Public Functions

CameraInputHandlerZoom(bool updateEyePositionOnSetRotationPoint = true)

Creates the Ceetron Zoom Navigation handler.

If updateEyePositionOnSetRotationPoint is set to true, the eye position will be updated to keep the distance from eye -> rotation point if we’re doing zoom navigation to avoid distorted views.

virtual void wheelEvent(const WheelEvent &theWheelEvent)

Processes the mouse wheel event.

This is typically called from the viewer (platform dependent class derived from cee::vis::Viewer) based on mouse input.

virtual void wheelEvent(const WheelEvent &theWheelEvent, const cee::Vec3d &pos)

Processes the mouse wheel event.

This is typically called from the viewer (platform dependent class derived from cee::vis::Viewer) based on mouse input.

This wheel event also takes a position position which is used for the ‘zoom to cursor’ feature. For normal zoom, use the ordinary wheelEvent() function.

virtual void setRotationPoint(const Vec3d &rotationPoint)

Sets the rotation point.

If updateEyePositionOnSetRotationPoint was set to true in the constructor, the eye point will be updated to keep the distance from the rotation point.