RayDrillSelectionOperator
-
class
Operators.
RayDrillSelectionOperator
()
Methods
Methods
addMapping
-
RayDrillSelectionOperator.
addMapping
(button, modifier) Arguments: - button (
Button()
) – None - modifier (
KeyModifiers()
) – None
Adds a button and key modifier mapping for the operator. If no mapping is provided, all combinations are considered valid. All mappings require a mouse button, but a key modifier is optional.
Return type: void - button (
clearMapping
-
RayDrillSelectionOperator.
clearMapping
() Clears any button and key modifier mappings for the operator.
Return type: void
getForceEffectiveSceneVisibilityMask
-
RayDrillSelectionOperator.
getForceEffectiveSceneVisibilityMask
() Gets the mask used for forcing effective scene visibility during selection.
Return type: SelectionMask
setForceEffectiveSceneVisibilityMask
-
RayDrillSelectionOperator.
setForceEffectiveSceneVisibilityMask
(mask) Arguments: - mask (
SelectionMask()
) – None
Sets the mask used for forcing effective scene visibility during selection.
Return type: void - mask (
setIgnoreTransparency
-
RayDrillSelectionOperator.
setIgnoreTransparency
(value) Arguments: - value (
boolean()
) – None
Return type: void
- value (