TextureOptions
- class TextureOptions()
Parameters that describe a texture and control how it is applied.
Properties
Properties
- TextureOptions.imageId
- Type
ImageId optional
The image used by this texture.
- TextureOptions.interpolation
- Type
boolean optional
Enables or disables interpolation of texel colors (also known as linear filtering). (Default:
true
)If disabled, the texture image will appear pixelated when enlarged.
- TextureOptions.matrix
- Type
Matrix optional
A matrix to be applied to the texture’s UV coordinates. If not specified, the identity matrix will be used.
- TextureOptions.mipMapping
- Type
boolean optional
Enables or disables mipmapping. (Default:
true
)Enable mipmapping to improve image quality at the expense of slightly more memory usage. Depending on the platform, mipmapping may take effect only for textures with dimensions that are powers of two.
If disabled, textures may appear noisy when reduced in size.
- TextureOptions.modifiers
- Type
number optional
Flags that control how the texture is applied. This is the result of OR-ing together one or more [[TextureModifier]]s. (Default:
0
)
- TextureOptions.parameterization
- Type
TextureParameterization optional
Indicates how texture coordinates are specified or generated. (Defalut: [[TextureParameterization.UV]])
This controls where a given pixel of the texture appears on the object to which it is applied.
- TextureOptions.tiling
- Type
TextureTiling optional
Controls how UV coordinates are interpreted outside the [0.0, 1.0] range. (Default: [[TextureTiling.Repeat]])