Animation

class Animation.Animation()

Structure encapsulating a specific animation

Constructors


Constructors

Animation.constructor(name)
Arguments
  • name (string()) – friendly name for the animation

Creates a new, empty Animation

Return type

Animation

Properties

Animation.cameraChannels
Type

[CameraChannel]

Animation.name
Type

string

friendly name for the animation

Animation.nodeChannels
Type

[NodeChannel]

Animation.pivotPoints
Type

Map <number, Point3>

Methods

createCameraChannel

Animation.createCameraChannel(name, property, sampler)
Arguments
  • name (string()) – friendly name for the channel.

  • property (CameraProperty()) – the property that will be animated by this channel.

  • sampler (Sampler()) – sampler describing the buffer and interpolation type used.

Creates a new camera animation channel.

Return type

CameraChannel

createNodeChannel

Animation.createNodeChannel(name, target, property, sampler)
Arguments
  • name (string()) – friendly name for the channel.

  • target (number()) – id of node that will receive interpolated values.

  • property (NodeProperty()) – the node property that will be animated.

  • sampler (Sampler()) – sampler describing the buffer and interpolation type.

Creates a new node animation channel.

Return type

NodeChannel

deleteChannel

Animation.deleteChannel(channel)
Arguments
  • channel (NodeChannel | CameraChannel()) – None

Removes a channel from this animation.

Call [[Player.reload]] on any players that are referencing this animation.

Return type

void