SpaceMouseOperator

class Operators.SpaceMouseOperator()

Provide camera movement for the 3Dconnexion SpaceMouse.

Constructors


Constructors

SpaceMouseOperator.constructor(viewer, view)
Arguments:
Return type:

SpaceMouseOperator

Methods

addMapping

SpaceMouseOperator.addMapping(button, modifier)
Arguments:
  • button (Button()) – None
  • modifier (KeyModifiers()) – None

Adds a button and key modifier mapping for the operator. If no mapping is provided, all combinations are considered valid. All mappings require a mouse button, but a key modifier is optional.

Return type:void

clearMapping

SpaceMouseOperator.clearMapping()

Clears any button and key modifier mappings for the operator.

Return type:void

connect

SpaceMouseOperator.connect()

Connect to the space mouse. To be successful, this method should be called in the sceneReady callback. If you want to connect at a later time, the canvas where the mouse is to be used must have focus.

Note: If this is called but the 3d connexion software is not running, a connection error will be shown in the console.

Return type:void

setMapping

SpaceMouseOperator.setMapping(button, modifier)
Arguments:
  • button (Button()) – None
  • modifier (KeyModifiers()) – None

Sets the button and key modifier mapping for the operator.

Return type:void