3DF 27.54

Library Compatibility Information

Library Name

Version

Windows

Linux

OS X

Notes

DGN Direct

4.2

supported

unsupported

unsupported

HOOPS Communicator

2022 SP1

supported

unsupported

unsupported

HOOPS Exchange

2024.4.0

supported

supported

unsupported

HOOPS Publish

2024.4.0

supported

supported

unsupported

Requires support for SSSE3 instruction set.

.NET Framework

4.0

supported

unsupported

unsupported

v4.5 required for wpf_image and for WPF over Remote Desktop

Parasolid

32.0.x

supported

supported

unsupported

Qt

5.12.7

supported

supported

unsupported

Visualize is compatible with Qt 5.4 on OSX

RealDWG

2019

supported

unsupported

unsupported

RealDWG 2019 is compatible with Visual Studio 2015 Update 3 and Visual Studio 2017 Update 2

SketchUp

2021

supported

unsupported

unsupported

64-bit Windows only. Requires Visual Studio 2019 Redistributable.

Functional Changes

  • Highlights Highlights of different styles on different segments display the requested highlight. Geometry remains visible when segements with line weight greater than zero are highlighted. Individual shell vertices colored by RGBA can be highlighted.

  • Face Lighting and Patterns Lighting appears correct when parts of a face are deleted. When HC_Set_Driver_Options(“window opacity=0”) is set the face pattern applied is also rendered.

  • Show_Owner_By_Key Show_Owner_By_Key returns with correct key in the C# interface.

  • Windows SDK Support All Windows platform sandboxes have been updated to Windows SDK 10.0.22621.3233.

Fixed Bugs

As of Nov 25, 2024

Issue

Description

SDHV-20659

HC_Show_One_Heuristic returns wrong value for quick moves

SDHV-20635

Selection element offsets 1, 2 and 3 are constantly zeros after ray selection on a polycylinder

SDHV-20581

Disappearing LineKeys after highlighting LineKeys on the same parent segment key

SDHV-20567

Compute_Triangulation stuck in endless loop

SDHV-20566

Show_Owner_By_Key gives invalid key when geometry was imported from JT file with m_bPRCMergeFaces set to true

SDHV-20563

Round trip bug - Texture matrix not saved in HSF

SDHV-20512

Disruption of Shell Faces Upon Deletion of Subfaces Using HC_Delete_Specific_Shell_Faces[240301-000015]

SDHV-20503

Face Pattern fails at offscreen rendering

SDHV-20438

Offscreen Image driver not rendering lines and markers with ‘window opacity=0’

SDHV-20416

d3dcompiler_47.dll is outdated

SDHV-20413

Isolines are displayed where there is no shell[231219-000000]

SDHV-20014

Shader: texcoord1 fails on offscreen rendering

SDHV-19607

Is is possible to set a highlight on the back face that is different than the front face?