HOOPS/WPF Integration Guide
Introduction
The HOOPS/WPF integration consists of a connection between HOOPS/3dGS and the WPF Window and User Control GUI objects. This document describes how to use the HOOPS/WPF integration to build a .NET WPF application that incorporates the HOOPS/3DF components. Some familiarity with .NET, WPF, HOOPS/3dGS and HOOPS/MVO is assumed.
Developers should start by compiling and running the basic wpf_simple application as the starting point for their application. This is the primary example for .NET WPF developers wishing to incorporate the HOOPS/3DF components into either existing or new .NET applications. The readable source code is located in the <hoops>/demo/dotnet/wpf_simple directory.
Platform/Compiler Support
The HOOPS/WPF integration is supported under Microsoft Visual Studio with .NET Framework 4.0.
Compilation and Runtime Information
The following steps are required to compile and run a HOOPS/WPF based application:
Compiling: Your application must reference the HOOPS/3DF C# wrapper classes.
hoops_cs.dll
hics_cs.dll
hoops_mvo_cs.dll
hoops_stream_cs.dll
hoops_wpf_cs.dll
Executing: Ensure that the following native DLLs are in your application’s directory or in your PATH.
hoops_vc.dll
hcs.dll
hics.dll
hoops_mvo_mgk_vc.dll
hcsmvo.dll
hoops_stream_vc.dll
hcsstream.dll
hoops_wpf_cs.dll
d3dcompiler_.dll
The above files are located in your <VISUALIZE_INSTALL_DIR>/bin/<platform> directory.
Component-Object Relationships
This section discusses the relationship between .NET WPF and HOOPS/3DF components. Building an application with both these toolkits minimally involves using the following objects from each component.
WPF
A .NET WPF application typically has a window object that contains controls displaying information from one document.
HOOPS/WPF
There should be at least one set of hoops_base::HPanel
and hoops_base::HWindow
objects, where the panel gets attached to the window. You usually create a custom panel and window derived from HPanel
and HWindow
. These two classes can be found in <VISUALIZE_INSTALL_DIR>/Dev_Tools/hoops_wpf/source/.
HOOPS/MVO
HBaseModel
, HBaseView
, and an operator class derived from HBaseOperator
. Applications that want to implement selection of geometry will also need a HSelectionSet
object. These objects are all connected by private data members which store pointers to other objects in the following manner:
Steps to Building an Application with .NET WPF and HOOPS
Programming with an object oriented GUI framework like .NET WPF involves creating a set of objects and defining the ways in which they are connected, the manner in which they send and receive messages, and then launching the framework’s event loop. Building an application using .NET WPF and HOOPS/3DF specifically requires creation and initialization of:
Creating and Initializing the Application
A .NET WPF application usually creates a Application
object which implements the function AppStartup
. The wpf_simple application does this in it’s primary App.xaml.cs source file as follows:
public partial class App : Application
{
void AppStartup(object sender, StartupEventArgs args)
{
WPFSimpleWindow mainForm = new WPFSimpleWindow();
mainForm.Show();
}
}
Creating and Initializing HOOPS/WPF Objects
The HOOPS/WPF integration consists of a customized WPF Window and User Control called HWindow
and HPanel
, as diagrammed up above. (Again, the panel will get attached to the window.) As many pairs of these objects can be created as needed to implement the GUI’s design. Your application should define custom HWindow
and HPanel
classes, as shown in wpf_simple source.
Custom SimpleWPFPanel
definition taken from the wpf_simple project’s SimpleWPFPanel.cs source file:
public partial class SimpleWPFPanel : HPanel
{
// Constructor which calls the Init() method of the class
public SimpleWPFPanel(): base()
{
InitializeComponent();
}
// This method will set up the default HOOPS/MVO view for the panel and attach a HOOPS/MVO default operator
public void InitializeComponent()
{
// contents reviewed later
}
}
Here is custom WPFSimpleWindow
definition taken from the wpf_simple project’s SimpleHWindow.xaml.cs source file. Note that it creates the custom WPFSimpleWindow
object and initializes the window:
public partial class WPFSimpleWindow : HWindow
{
...
// Sets up the panel and window
private void Init()
{
//Checking to see if an instance of WindowsFormsHost has been created to host the panel
if(is_host_added == 0)
{
m_pHPanel = new SimpleWPFPanel();
/**********************************************************************************
/* To use the HOOPS/WPF Panel in your WPF application, it is critial that you *
/* MUST assign the panel as a child of your instance of WindowsFormsHost. Then, *
/* you MUST add the WindowsFormsHost to your application in the desired location.*
***********************************************************************************/
m_pWinFormsHost.Child = m_pHPanel;
CanvasGrid.Children.Add(m_pWinFormsHost);
is_host_added = 1;
}
// first set up the window, then set the axis triad options
m_pHPanel.m_pHModel.Flush();
m_pHPanel.m_pHView.Update();
m_pHPanel.m_pHView.SetAxisMode(AxisMode.AxisOn);
m_pHPanel.m_pHView.AdjustAxisWindow();
...
}
...
}
Finally, we can note that the File->New and File->Open methods in WPFSimpleWindow
will create a new custom WPFSimpleWindow
object:
public partial class WPFSimpleWindow : HWindow
{
...
private void New_Click(object sender, RoutedEventArgs e)
{
WPFSimpleWindow newWindow = new WPFSimpleWindow();
newWindow.Init();
newWindow.Show();
}
private void Open_Click(object sender, RoutedEventArgs e)
{
WPFSimpleWindow newWindow = new WPFSimpleWindow();
newWindow.Init();
newWindow.Load_File(sender, e);
newWindow.Show();
}
private void Load_File(object sender, RoutedEventArgs e)
{
//Creating the Open File Dialog
openFileDialog = new OpenFileDialog();
openFileDialog.Title = "Load";
openFileDialog.Filter = "HMF/HSF files (*.hmf, *.hsf)|*.hmf;*.hsf" + "|All files (*.*)|*.*";
//Showing the File Dialog
Nullable<bool> result = openFileDialog.ShowDialog();
if (result == true)
{
//Loading the file into the HOOPS Database
m_pHPanel.m_pHModel.Flush();
m_pHPanel.m_pHModel.Read(openFileDialog.FileName);
m_pHPanel.m_pHView.FitWorld(); // This resets the camera so that it views the extents of the scene
m_pHPanel.m_pHView.Update();
}
}
...
}
Creating and Initializing HOOPS/MVO Objects
HDB
One global pointer to a HOOPS/MVO HDB object should be declared and initialized in your application’s main class. The wpf_simple app does this in the main WPFSimpleWindow
constructor (located in SimpleHWindow.xaml.cs):
public partial class WPFSimpleWindow : HWindow
{
....
// Constructor which initializes hoops database and GUI features of the main window */
public WPFSimpleWindow()
{
...
m_pHDB = new HDB();
m_pHDB.Init();
...
}
}
HBaseModel
Multiple HBaseModel
objects can be created as needed. The wpf_simple app creates one for every SimpleWPFPanel
object (i.e., there is a one-to-one mapping of HBaseModel
to SimpleWPFPanel
objects) and does so in the SimpleWPFPanel::InitializeComponent
:
public partial class SimpleWPFPanel : HPanel
{
...
public void InitializeComponent()
{
...
m_pHModel = new HSimpleModel();
m_pHModel.Init();
...
}
...
}
HBaseView
Multiple HBaseView
objects can be created as needed, with one object usually being created for each SimpleWPFPanel
. The HBaseView
needs a valid native GUI window id passed to its constructor on object creation; this information is used to connect a HOOPS/3dGS output driver instance to a SimpleWPFPanel
. This requires that the SimpleWPFPanel
, to which the HBaseView
will be attached, already exist prior to creating the HBaseView
object.
Your app should create the HBaseView
object in your overloaded SimpleWPFPanel::InitializeComponent
method. Here is the wpf_simple example taken from SimpleHPanel.cs:
public partial class SimpleWPFPanel : HPanel
{
...
public void InitializeComponent()
{
...
m_pHView = new HSimpleView(m_pHModel, "?picture" + winid, "opengl", "", winid);
m_pHView.Init();
...
}
...
}
HSelectionSet
The HBaseView
class and SimpleWPFPanel
class contain pointers to a HSelectionSet
object. A selection set class would typically be created and initialized during SimpleWPFPanel
initialization. After creation, it’s important to pass the HSelectionSet
operator into HBaseView
by calling HBaseView::SetSelection
. The wpf_simple app does this in the overloaded method of SimpleWPFPanel::InitializeComponent
method:
public partial class SimpleWPFPanel : HPanel
{
...
public void InitializeComponent()
{
...
// view and model initialization goes here, and was discussed previously
// Set up the custom HSelectionSet object
m_pHSelection = new HSimpleSelectionSet(m_pHView);
m_pHView.SetSelection(m_pHSelection);
m_pHView.GetSelection().Init();
...
}
}
HBaseOperator
The HBaseView
class and SimpleWPFPanel
class contains pointers to a HBaseOperator
object. A default operator would typically be created and initialized during SimpleWPFPanel
initialization. After creating, you should set it to be the current operator by calling the utility method SimpleWPFPanel::SetCurrentOperator
. The wpf_simple app does this in the overloaded method of SimpleWPFPanel::InitializeComponent
method:
public partial class SimpleWPFPanel : HPanel
{
...
public void InitializeComponent()
{
...
// Set the default operator
m_pHOperator = new HOpCameraManipulate(m_pHView);
m_pHView.SetCurrentOperator((HBaseOperator)m_pHOperator);
...
}
}