3DF 28.00
Library Compatibility Information
Library Name |
Version |
Windows |
Linux |
OS X |
Notes |
---|---|---|---|---|---|
DGN Direct |
4.2 |
||||
HOOPS Communicator |
2022 SP1 |
||||
HOOPS Exchange |
2023 |
||||
HOOPS Publish |
2023 |
Requires support for SSSE3 instruction set. |
|||
.NET Framework |
4.8 |
v5.0 required when using VS 2019 |
|||
Parasolid |
32.0.x |
||||
Qt |
5.12.7 |
Visualize is compatible with Qt 5.4 on OSX |
|||
RealDWG |
2019 |
RealDWG 2019 is compatible with Visual Studio 2015 Update 3 and Visual Studio 2017 Update 2 |
|||
SketchUp |
2021 |
64-bit Windows only. Requires Visual Studio 2019 Redistributable. |
Documentation Enhancements
Search Experience
Introducing our newly enhanced search experience, which includes the following new features:
Exact match: Search for exact matches only by wrapping the search term - or phrase - in quotation marks.
Fuzzy search: Search results now appear for the closest matches even if no exact matches are found.
Result filtering: Narrow your search results by section.
New Features
VS 2019 and .NET 5 update. Visual Studio 2019 and .NET Core 5 are now supported. Visual Studio 2019 will work with .NET Core 5. Visual Studio 2017 will continue to work with .NET Framework 4. If you plan to upgrade, you will need to add the appropriate internal references/libraries (such as hics_cs, hoops_cs, etc.) to C# applications.
Xcode 14.2. 3DF now compiles with Xcode 14.2.
Functional Changes
VS 2015. Visual Studio 2015 is no longer supported.
Library naming changes. Library names no longer contain the Visual Studio version (v141, v142, etc.) nor the architecture designation (x64). For example, base_stream2710_x64_v141.dll is now named base_stream.dll in all Windows platform packages.
Fixed Bugs
Issue Number |
Description |
---|---|
SDHV-19665 |
HOOPS 27.20: text over background not visible when depth peeling algorithm ‘pixel’ is used [221212-000004] |
SDHV-19615 |
Text w/ transform ON not rendering with Segment Display List |
SDHV-19592 |
Deleting Modern Shader on Shell Edges freezes all Shaders |
SDHV-19560 |
HOOPS Crash when reconnecting to remote machine (fullscreen) |
SDHV-19536 |
HSF file doesn’t open |
SDHV-19517 |
Modern Shaders on Edges cannot access per-vertex Data |
SDHV-19509 |
Selecting geometry in quick move attribute |
SDHV-19498 |
Text unexpected jumps when zooming camera |
SDHV-19407 |
Strange lines appear with color index interpolation |
SDHV-19376 |
Display is not refreshed properly in Mac environment |