Setting the License

You must specify a valid license in your application code in order to use HOOPS Visualize. The license is compiled into your application by calling Define_System_Options and setting the license. The actual license key portion of the string must be contained inside backticks, for example:

Define_System_Options("license = `your_license_string`");

Additionally, if your license string contains special characters, they must be escaped.

The provided top-level HOOPS Visualize C++ samples project/makefile will reference hoops_license.h for convenience. To leverage this setup, you should copy your license file to the <install_dir>/Dev_Tools/hoops_3dgs/source/ directory of your 3DF installation. C# and Java applications will still need to set the license string directly via a call to Define_System_Options.