Service Pack 23.20

Library compatibility information

Library name

Version

Windows

Linux

OS X

Notes

DGN Direct

4.2

supported

unsupported

unsupported

HOOPS Communicator

2018 SP1 U1

supported

unsupported

unsupported

HOOPS Exchange

2018 SP2 U1

supported

supported

unsupported

HOOPS Publish

2018 SP2 U1

supported

supported

unsupported

.NET Framework

4.0

supported

unsupported

unsupported

v4.5 required for wpf_image v4.5 required for WPF over Remote Desktop

Parasolid

30.1

supported

supported

unsupported

Qt

5.6

supported

supported

unsupported

Please note, Visualize is compatible with Qt 5.4 on OSX

RealDWG

2018

supported

unsupported

unsupported

RealDWG 2018 is compatible with Visual Studio 2015 Update 3 and Visual Studio 2017

SketchUp

2015

supported

unsupported

unsupported

Enhancements

Shader-Based Face Displacement Redesign. Our face displacement algorithm has been redesigned to handle face displacement in a more robust way, resulting in more accurate z-ordering of geometry situated very close together. This will largely eliminate “bleed through” and stitching of edges that are supposed to be obscured.

As a result of the redesign, the units of Face Displacement have changed: The new units are linear, camera independent, and represent a much smaller displacement. The new units are 1/224 in the normalized depth range [0,1]. When calibrating your scene with the new units, it’s likely that you will need much larger values than previous versions of Visualize. Any uses of face or vertex displacement may need to be re-tuned to render optimally. This affects the following settings in Set_Rendering_Options:

  • Set_Rendering_Options_face_displacement

  • Set_Rendering_Options_general_displacement

  • Set_Rendering_Options_vertex_displacement

If you previously set any face displacement values to correct for problematic rendering or artifacts in past versions of Visualize, we recommend trying to remove these adjustments, as it’s possible that they may no longer be necessary.

Lastly, the z-order of co-planar geometry may change. Z-order of co-planar geometry is non-deterministic, and this new algorithm may yield different visual results than in previous releases.

These images show sample renderings from before and after this change:

image1

Before

image2

After

image3

Before

image4

After

image5

Before

image6

After

New Functionality in the HoloLens AR Samples. For both native and remoting Augmented Reality samples, the following behaviors are now implemented in the provided source code:

  • The tap gesture will re-position the model at your current gaze point.

  • The tap and drag gesture to the left or right will rotate the model at its current position.

Improvements to Codegen Debugging Tool. Our code generation tool has been enhanced to provide more useful information for troubleshooting.

Functional changes

java_simple_swt Linux Sample Application removed. The java_simple_swt sample application has been removed from the Visualize package. If you need assistance with a Java SWT integration, please contact our support team.