HTK_Custom_Shader_Definitions
Functions
Detailed Description
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class HTK_Custom_Shader_Definitions : public BBaseOpcodeHandler
Finds custom shader textures, and writes out individual opcodes for each one.
Public Functions
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HTK_Custom_Shader_Definitions()
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~HTK_Custom_Shader_Definitions()
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virtual TK_Status Read(BStreamFileToolkit &tk)
Reads data from the toolkit buffer, decodes/decompresses it, and maps it to the opcode handlers data members. User-defined classes which need to write out custom data should utilize one of the available GetData() methods.
- Parameters
tk – A reference to the BStreamFileToolkit object.
- Returns
The result of the function call.
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virtual TK_Status Write(BStreamFileToolkit &tk)
Encodes/compresses data and writes data to the toolkit buffer. User-defined classes which need to write out custom data should utilize one of the available PutData() methods, and first write out the opcode associated with the group of binary data followed by the data itself.
- Parameters
tk – A reference to the BStreamFileToolkit object.
- Returns
The result of the function call.
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virtual TK_Status Execute(BStreamFileToolkit &tk)
Processes the binary data that has been read for the current object, which involves passing the data to application-specific data structures.
- Parameters
tk – A reference to the BStreamFileToolkit object.
- Returns
The result of the function call.
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TK_Status Interpret(BStreamFileToolkit &tk, ID_Key key, int variant = 0)
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inline TK_Status Interpret(BStreamFileToolkit &tk, ID_Key key, char const *special)
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virtual TK_Status Clone(BStreamFileToolkit &tk, BBaseOpcodeHandler **handler) const
Copies the opcode handler
- Parameters
tk – A reference to the BStreamFileToolkit object.
handler – A pointer to the opcode handler object. Passed by reference.
- Returns
The result of the function call.
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HTK_Custom_Shader_Definitions()