HTK_Custom_Shader_Definitions

Functions

HTK_Custom_Shader_Definitions

~HTK_Custom_Shader_Definitions

TK_Status

Read

TK_Status

Write

TK_Status

Execute

TK_Status

Interpret

TK_Status

Interpret

TK_Status

Clone

Detailed Description

class HTK_Custom_Shader_Definitions : public BBaseOpcodeHandler

Finds custom shader textures, and writes out individual opcodes for each one.

Public Functions

HTK_Custom_Shader_Definitions()
~HTK_Custom_Shader_Definitions()
virtual TK_Status Read(BStreamFileToolkit &tk)

Reads data from the toolkit buffer, decodes/decompresses it, and maps it to the opcode handlers data members. User-defined classes which need to write out custom data should utilize one of the available GetData() methods.

Parameters

tk – A reference to the BStreamFileToolkit object.

Returns

The result of the function call.

virtual TK_Status Write(BStreamFileToolkit &tk)

Encodes/compresses data and writes data to the toolkit buffer. User-defined classes which need to write out custom data should utilize one of the available PutData() methods, and first write out the opcode associated with the group of binary data followed by the data itself.

Parameters

tk – A reference to the BStreamFileToolkit object.

Returns

The result of the function call.

virtual TK_Status Execute(BStreamFileToolkit &tk)

Processes the binary data that has been read for the current object, which involves passing the data to application-specific data structures.

Parameters

tk – A reference to the BStreamFileToolkit object.

Returns

The result of the function call.

TK_Status Interpret(BStreamFileToolkit &tk, ID_Key key, int variant = 0)
inline TK_Status Interpret(BStreamFileToolkit &tk, ID_Key key, char const *special)
virtual TK_Status Clone(BStreamFileToolkit &tk, BBaseOpcodeHandler **handler) const

Copies the opcode handler

Parameters
  • tk – A reference to the BStreamFileToolkit object.

  • handler – A pointer to the opcode handler object. Passed by reference.

Returns

The result of the function call.