HTK_Texture_Definitions
Functions
Detailed Description
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class HTK_Texture_Definitions : public BBaseOpcodeHandler
Finds textures defined in a segment, and writes out individual opcodes for each one.
Public Functions
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HTK_Texture_Definitions(bool shader = false)
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~HTK_Texture_Definitions()
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virtual TK_Status Read(BStreamFileToolkit &tk)
Reads data from the toolkit buffer, decodes/decompresses it, and maps it to the opcode handlers data members. User-defined classes which need to write out custom data should utilize one of the available GetData() methods.
- Parameters:
tk – A reference to the BStreamFileToolkit object.
- Returns:
The result of the function call.
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virtual TK_Status Write(BStreamFileToolkit &tk)
Encodes/compresses data and writes data to the toolkit buffer. User-defined classes which need to write out custom data should utilize one of the available PutData() methods, and first write out the opcode associated with the group of binary data followed by the data itself.
- Parameters:
tk – A reference to the BStreamFileToolkit object.
- Returns:
The result of the function call.
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virtual TK_Status Execute(BStreamFileToolkit &tk)
Processes the binary data that has been read for the current object, which involves passing the data to application-specific data structures.
- Parameters:
tk – A reference to the BStreamFileToolkit object.
- Returns:
The result of the function call.
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TK_Status Interpret(BStreamFileToolkit &tk, ID_Key key, int variant = 0)
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inline TK_Status Interpret(BStreamFileToolkit &tk, ID_Key key, char const *special)
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virtual TK_Status Clone(BStreamFileToolkit &tk, BBaseOpcodeHandler **handler) const
Copies the opcode handler
- Parameters:
tk – A reference to the BStreamFileToolkit object.
handler – A pointer to the opcode handler object. Passed by reference.
- Returns:
The result of the function call.
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HTK_Texture_Definitions(bool shader = false)