TK_Animation
Functions
TK_Animation |
|
~TK_Animation |
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TK_Status |
Read |
TK_Status |
Write |
TK_Status |
Clone |
TK_Status |
ReadAscii |
TK_Status |
WriteAscii |
void | Reset |
void | SetName |
void | SetName |
char const * | GetName |
char * | GetName |
Detailed Description
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class
TK_Animation
: public BBaseOpcodeHandler TK_Animation provides support for writing/reading opcode objects which represent HPS Animations. Animations are written out as strings which represent JSON serialized data. The HPS ModelSpork is responsible for turning its animation data into strings at the beginning of an export and for deserializing the data at the end of an import.
Subclassed by HTK_Animation
Public Functions
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inline
TK_Animation
() constructor
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~TK_Animation
()
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virtual TK_Status
Read
(BStreamFileToolkit &tk) Reads data from the toolkit buffer, decodes/decompresses it, and maps it to the opcode handlers data members. User-defined classes which need to write out custom data should utilize one of the available GetData() methods.
Parameters: tk – A reference to the BStreamFileToolkit object. Returns: The result of the function call.
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virtual TK_Status
Write
(BStreamFileToolkit &tk) Encodes/compresses data and writes data to the toolkit buffer. User-defined classes which need to write out custom data should utilize one of the available PutData() methods, and first write out the opcode associated with the group of binary data followed by the data itself.
Parameters: tk – A reference to the BStreamFileToolkit object. Returns: The result of the function call.
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virtual TK_Status
Clone
(BStreamFileToolkit &tk, BBaseOpcodeHandler **handler) const Copies the opcode handler
Parameters: - tk – A reference to the BStreamFileToolkit object.
- handler – A pointer to the opcode handler object. Passed by reference.
Returns: The result of the function call.
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TK_Status
ReadAscii
(BStreamFileToolkit &tk) Deprecated.
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TK_Status
WriteAscii
(BStreamFileToolkit &tk) Deprecated.
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virtual void
Reset
() Resets the current opcode handler. This is called by the toolkit when it is done processing an opcode. This method reinitializes any opcode handler variables and frees up temporary data.
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void
SetName
(char const *name) Sets the name. Allocates the buffer and copies the name string
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void
SetName
(int length) Sets the name buffer. Allocates a buffer large enough to hold a string of ‘length’ characters
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inline char const *
GetName
() const Returns the name
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inline char *
GetName
() Returns the name buffer, which can be modified directly
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inline