TK_Color
Functions
Detailed Description
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class
TK_Color
: public BBaseOpcodeHandler Handles the TKE_Color opcode.
TK_Color provides support for writing/reading the TKE_Color opcode object to/from an HSF file.
The HOOPS/3dGS scene-graph segments can have a ‘named’ color (i.e. “faces = red, lines = blue”)
Subclassed by HTK_Color
Public Functions
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TK_Color
()
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~TK_Color
()
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virtual TK_Status
Read
(BStreamFileToolkit &tk) Reads data from the toolkit buffer, decodes/decompresses it, and maps it to the opcode handlers data members. User-defined classes which need to write out custom data should utilize one of the available GetData() methods.
Parameters: tk – A reference to the BStreamFileToolkit object. Returns: The result of the function call.
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virtual TK_Status
Write
(BStreamFileToolkit &tk) Encodes/compresses data and writes data to the toolkit buffer. User-defined classes which need to write out custom data should utilize one of the available PutData() methods, and first write out the opcode associated with the group of binary data followed by the data itself.
Parameters: tk – A reference to the BStreamFileToolkit object. Returns: The result of the function call.
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virtual TK_Status
Clone
(BStreamFileToolkit &tk, BBaseOpcodeHandler **handler) const Copies the opcode handler
Parameters: - tk – A reference to the BStreamFileToolkit object.
- handler – A pointer to the opcode handler object. Passed by reference.
Returns: The result of the function call.
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TK_Status
ReadAscii
(BStreamFileToolkit &tk) Deprecated.
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TK_Status
WriteAscii
(BStreamFileToolkit &tk) Deprecated.
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virtual void
Reset
() Resets the current opcode handler. This is called by the toolkit when it is done processing an opcode. This method reinitializes any opcode handler variables and frees up temporary data.
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inline void
SetGeometry
(int m) Sets the mask value which indicates which types of geometry are affected by this color setting. Geometry types are specified by TKO_Geometry_Bits.
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inline int
GetGeometry
() const Returns the mask value which indicates which types of geometry are affected by this color setting. Geometry types are specified by TKO_Geometry_Bits.
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inline void
SetChannels
(int c) Sets the mask indicating which color/material components are valid. Color channels are specified by TKO_Color_Channels. Note that TKO_Color_Channels are NOT bit masks, but rather indices, so you should pass (1<<TKO_Channel_Diffuse) here, for example.
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inline int
GetChannels
() const Returns the mask indicating which color/material components are valid. Color channels are specified by TKO_Color_Channels.
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inline void
SetDiffuse
(float r, float g, float b) Sets the diffuse color using discrete rgb values
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inline void
SetDiffuse
(float const rgb[]) Sets the diffuse color using a float triplet
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inline void
SetDiffuseName
(char const *name) Sets the diffuse color as a string value. Allocates the buffer and copies the string
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inline void
SetDiffuseName
(int length) Sets the diffuse color string buffer. Allocates a buffer to hold a string of ‘length’ characters
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inline float const *
GetDiffuse
() const Returns the diffuse color as the address of a float triplet
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inline char const *
GetDiffuseName
() const Returns the address of the diffuse color name string.
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inline char *
GetDiffuseName
() Returns the address of the diffuse color name buffer, which may be modified directly.
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inline void
SetSpecular
(float r, float g, float b) Sets the specular color using discrete rgb values
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inline void
SetSpecular
(float const rgb[]) Sets the specular color using a float triplet
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inline void
SetSpecularName
(char const *name) Sets the specular color as a string value. Allocates the buffer and copies the string
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inline void
SetSpecularName
(int length) Sets the specular color string buffer. Allocates a buffer to hold a string of ‘length’ characters
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inline float const *
GetSpecular
() const Returns the specular color as the address of a float triplet
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inline char const *
GetSpecularName
() const Returns the address of the specular color name string.
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inline char *
GetSpecularName
() Returns the address of the specular color name buffer, which may be modified directly.
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inline void
SetMirror
(float r, float g, float b) Sets the mirror color using discrete rgb values
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inline void
SetMirror
(float const rgb[]) Sets the mirror color using a float triplet
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inline void
SetMirrorName
(char const *name) Sets the mirror color as a string value. Allocates the buffer and copies the string
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inline void
SetMirrorName
(int length) Sets the mirror color string buffer. Allocates a buffer to hold a string of ‘length’ characters
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inline float const *
GetMirror
() const Returns the mirror color as the address of a float triplet
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inline char const *
GetMirrorName
() const Returns the address of the mirror color name string.
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inline char *
GetMirrorName
() Returns the address of the mirror color name buffer, which may be modified directly.
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inline void
SetTransmission
(float r, float g, float b) Sets the transmission color using discrete rgb values
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inline void
SetTransmission
(float const rgb[]) Sets the transmission color using a float triplet
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inline void
SetTransmissionName
(char const *name) Sets the transmission color as a string value. Allocates the buffer and copies the string
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inline void
SetTransmissionName
(int length) Sets the transmission color string buffer. Allocates a buffer to hold a string of ‘length’ characters
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inline float const *
GetTransmission
() const Returns the transmission color as the address of a float triplet
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inline char const *
GetTransmissionName
() const Returns the address of the transmission color name string.
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inline char *
GetTransmissionName
() Returns the address of the transmission color name buffer, which may be modified directly.
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inline void
SetEmission
(float r, float g, float b) Sets the emission color using discrete rgb values
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inline void
SetEmission
(float const rgb[]) Sets the emission color using a float triplet
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inline void
SetEmissionName
(char const *name) Sets the emission color as a string value. Allocates the buffer and copies the string
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inline void
SetEmissionName
(int length) Sets the emission color string buffer. Allocates a buffer to hold a string of ‘length’ characters
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inline float const *
GetEmission
() const Returns the emission color as the address of a float triplet
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inline char const *
GetEmissionName
() const Returns the address of the emission color name string.
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inline char *
GetEmissionName
() Returns the address of the emission color name buffer, which may be modified directly.
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inline void
SetEnvironmentName
(char const *name) Sets the environment texture as a string value. Allocates the buffer and copies the string
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inline void
SetEnvironmentName
(int length) Sets the environment texture string buffer. Allocates a buffer to hold a string of ‘length’ characters
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inline char const *
GetEnvironmentName
() const Returns the address of the environment texture name string.
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inline char *
GetEnvironmentName
() Returns the address of the environment texture name buffer, which may be modified directly.
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inline void
SetBumpName
(char const *name) Sets the bump texture as a string value. Allocates the buffer and copies the string
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inline void
SetBumpName
(int length) Sets the bump texture string buffer. Allocates a buffer to hold a string of ‘length’ characters
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inline char const *
GetBumpName
() const Returns the address of the bump texture name string.
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inline char *
GetBumpName
() Returns the address of the bump texture name buffer, which may be modified directly.
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inline void
SetGloss
(float g) Sets the gloss value
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inline float
GetGloss
() const Returns the gloss value
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inline void
SetIndex
(float i) Sets the index of refraction
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inline float
GetIndex
() const Returns the index of refraction
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