HFrSolidBBox

Functions

HFrSolidBBox

HFrSolidBBox

~HFrSolidBBox

void

Set

ConstFRType

GetType

void

RegisterCallbacks

HConstFRSimpType *

Create

Detailed Description

class HFrSolidBBox : public HConstFRSimpType

This simplification type replaces all shells in the scene with a bounding box. A simplification level of one allows only the display of the outer bounding box that surrounds the complete geometry.

Public Functions

inline HFrSolidBBox()

The default constructor.

inline HFrSolidBBox(int min, int max)

The constructor that allows you the set the minimum and maximum simplification levels.

Parameters
  • min – The minimum simplification level.

  • max – The maximum simplification level.

inline virtual ~HFrSolidBBox()
virtual void Set(HConstantFrameRate *pCfr, int SimpLevel)

If SimpLevel is not 0, then this method sets callbacks to suppress 3D geometry and draw a bounding box instead.

Parameters
  • pCfr – A pointer to a HConstantFrameRate Object.

  • SimpLevel – Simplification level for the current type

inline virtual ConstFRType GetType()
Returns

The simplification type associated with this class.

Public Static Functions

static void RegisterCallbacks()

registers various callbacks needed for this class

static inline HConstFRSimpType *Create(int min, int max)

Create a new simplification type object. Use this method to avoid object ownership problems.

Parameters
  • min – lowest simplification level

  • max – highest simplification level