HFrSolidBBox
Functions
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void |
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Detailed Description
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class HFrSolidBBox : public HConstFRSimpType
This simplification type replaces all shells in the scene with a bounding box. A simplification level of one allows only the display of the outer bounding box that surrounds the complete geometry.
Public Functions
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inline HFrSolidBBox()
The default constructor.
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inline HFrSolidBBox(int min, int max)
The constructor that allows you the set the minimum and maximum simplification levels.
- Parameters
min – The minimum simplification level.
max – The maximum simplification level.
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inline virtual ~HFrSolidBBox()
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virtual void Set(HConstantFrameRate *pCfr, int SimpLevel)
If SimpLevel is not 0, then this method sets callbacks to suppress 3D geometry and draw a bounding box instead.
- Parameters
pCfr – A pointer to a HConstantFrameRate Object.
SimpLevel – Simplification level for the current type
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inline virtual ConstFRType GetType()
- Returns
The simplification type associated with this class.
Public Static Functions
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static void RegisterCallbacks()
registers various callbacks needed for this class
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static inline HConstFRSimpType *Create(int min, int max)
Create a new simplification type object. Use this method to avoid object ownership problems.
- Parameters
min – lowest simplification level
max – highest simplification level
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inline HFrSolidBBox()